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active scenery questions
Posted: Fri Feb 24, 2006 8:59 pm
by n64nerd
I have a few questions about active scenery:
1. how can I make things curve down? (arc/weight in the proj tag doesn't work)
2. why when I finally get everything to work and in the right position, save and exit, then reopen the map in darkmatter, does it give me an "object reference not set to an instance of an object" error?
3. does anyone have a scale for pitch, yaw, and roll? (obviously, it's not in standard 360 degree form)
4. is there any way to give the object a set path (maybe through the ctrl tag?)
and finally:
5. is there any way to make others in a custom game able to see the active scenery?
thanks to all who reply.
Posted: Fri Feb 24, 2006 11:46 pm
by sundriedprawn
1. yaw, pitch, roll
2. get a darkmatter broken
3.dont know
4. dont know
5.mabey but im not sure
6.no
Posted: Sat Feb 25, 2006 7:19 am
by Snaku
When you say "curve down" you mean like an arced trajectory? Like say, lobbing a grenade, as opposed to firing a rocket?
Posted: Sat Feb 25, 2006 7:48 am
by WaywornMmmmm
3. For yaw. 4.7=90 deggreas
Posted: Sat Feb 25, 2006 2:32 pm
by n64nerd
snaku wrote:When you say "curve down" you mean like an arced trajectory? Like say, lobbing a grenade, as opposed to firing a rocket?
exactly. Is there something in the rocket's coding that doesn't allow it to curve? Or is the arc/weight variable in dothalo labeled wrong?
Posted: Sat Feb 25, 2006 3:58 pm
by Strang3r
I would guess making the rocket heavier would make it arc downwards
Re: active scenery questions
Posted: Sat Feb 25, 2006 6:57 pm
by Limpmybizket
n64nerd wrote:I have a few questions about active scenery:
1. how can I make things curve down? (arc/weight in the proj tag doesn't work)
2. why when I finally get everything to work and in the right position, save and exit, then reopen the map in darkmatter, does it give me an "object reference not set to an instance of an object" error?
3. does anyone have a scale for pitch, yaw, and roll? (obviously, it's not in standard 360 degree form)
4. is there any way to give the object a set path (maybe through the ctrl tag?)
and finally:
5. is there any way to make others in a custom game able to see the active scenery?
thanks to all who reply.
changing the hlmt of the rocket causes it to get that error, spawn a banshee there and it should open in the viewer so u can move it.
Posted: Sat Feb 25, 2006 9:00 pm
by n64nerd
could I just spawn a rocket and then change the hlmt later?
Posted: Sun Feb 26, 2006 2:06 am
by Snaku
So... does AS have to be a rocket? Could it be a plasma grenade or something, so it would already have the arc?
Posted: Sun Feb 26, 2006 2:34 am
by sundriedprawn
well yes it can be a plasma, frag or brute shot grenade (try needler lol)
Posted: Sun Feb 26, 2006 4:04 am
by Snaku
Needlers don't arc. They do bounce, though
Posted: Sun Feb 26, 2006 1:17 pm
by n64nerd
actually, I tried the brute shot grenade. It never showed up. Even when I shot grenades from the brute shot, they just weren't there. I'll have to try frag grenades, as soon as my dark matter starts working again...
Posted: Sun Feb 26, 2006 2:43 pm
by sundriedprawn
needler home silly
Posted: Sun Feb 26, 2006 3:23 pm
by Snaku
Heh. It'd be obnoxious to have homing pelicans that come crashing down on you. Funny, though. On that subject, if you turn up something's please ban... I mean auto--aim enough, and slow it to less than a character's running speed, would it follow them around all annoying like? Like, since it's slower than you, you could run around it and it would hook back and keep following you.
Posted: Sun Feb 26, 2006 4:26 pm
by n64nerd
more or less. I did that once with rockets, if they were locked on long enough. they could not leave you alone. However, you'd have to really jack up the lifespan, and I don't know how it'd designate targets as active scenery.
Posted: Mon Feb 27, 2006 4:40 am
by Snaku
Well, if AS's auto was turned up high enough, would it even need a target? Wouldn't it just go after the closest target? Never messed with auto, so I don't know for sure what'd happen. A friend of mine wants me to make a huge charged plasma that follows you around, but I haven't got around to it, cuz it's.... kind of dumb.
Posted: Mon Feb 27, 2006 4:27 pm
by n64nerd
therein arises a problem; I have never successfully increased homing or given something a lock-on ability, except for that one time. The dothalo plugins so far haven't allowed me to increase the homing ability. Plus, I've never seen a charged plasma pistol shot change directions to go after a closer target. Without actually shooting one from the gun, where the target would already be in the reticle, I'm not quite sure it will work.
edit: hey, does anyone know how to spawn an active scenery that has a cone of fire, i.e. you don't entirely know where it's pointed?