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Full Size Scarab
Posted: Fri Feb 24, 2006 2:21 pm
by ubernoob111
If there is a way to put a full size scarab on terminal, I need help on putting it in the map.
Posted: Fri Feb 24, 2006 2:38 pm
by sundriedprawn
there is a tut some where and isnt terminal to small?
Posted: Fri Feb 24, 2006 2:45 pm
by ubernoob111
terminal bigger than turf isnt it? It seems like it. You can put a scarab on turf but I dont know. Just seeing if it is possible. It would look cool.
Posted: Fri Feb 24, 2006 3:13 pm
by xzodia
no ofence but this is really easy
drag n drop the scarb on 2 teminal then spawn using an item collection
Posted: Fri Feb 24, 2006 3:46 pm
by RaVNzCRoFT
"Drag and drop"? You've got to be kidding me. It's a lot harder than that.
Posted: Fri Feb 24, 2006 3:47 pm
by Cmoney301
LOL Extreamly easy just Drag and drop .............
by the way the scarab isnt realy that cool it is just a giant stoopid bugmachine
Posted: Fri Feb 24, 2006 6:02 pm
by ubernoob111
Do i drag the scarab from the "mach" tag or what tag? Because I tryed to drag from the mach tag but it took like 2 hours. When it finally got to the re-linking part, it froze. So if it can go faster or use a different tag that would help because I dont think it is suppose to take that long.
Posted: Fri Feb 24, 2006 6:24 pm
by t_mann05
Yes u must drag it from the mach tag. If your movebox freezes, it may be too late to add a scarab because you already have too much stuff in the map. This happend to me for my last mod so i started with a fresh map. I took my scarab from oldmambasa.map.
Then you need to spawn it through the itmc collections tag.
1)open ur map in insolence and go to itmc tag.
2)duplicate any item in there, i used the rocket launcher ammo
3) open up the rocketlauncher ammo you just duplicated and change its dependency to the mach scarab.
4) Then go open up ADI and open the scnr tag. Then click tools at the top and go to blue guerilla
5) then scroll down to the collections tab and click the collection and change whatever weapon is in that box to your rocket launcher ammo 2.
6)Then open up cord finder and find the cordinates that you want it to spawn at and put the X Y and Z cordinates in.
7)Then at the top click validation and save.
It should spawn on your map now. good luck.
Posted: Fri Feb 24, 2006 7:12 pm
by baseball1332
nice tut t_man
Posted: Sat Feb 25, 2006 7:04 am
by Snaku
Are you sure it froze? It takes a really freakin' long time to relink. Like, you should start it before you leave for work or school, or go to bed or something. It'll sit there forever doing one part of relinking and you're sure it froze, but it didn't.
Posted: Sat Feb 25, 2006 7:21 am
by ubernoob111
That could be it. I do have a lot of stuff on my map. But im sure it froze. It started re-linking, and after about half an hour, it said insolence not responding. You think it could also be the insolence program I have?
Posted: Sat Feb 25, 2006 7:24 am
by Snaku
Could be all kinds of stuff, I guess. But Windows describes a lot of proggies as not responding when, if you leave them alone long enough, they'll continue. Just try leaving it all night and see if that works. It sucks, but that's what I had to do.
Posted: Sat Feb 25, 2006 7:28 am
by ubernoob111
How would I know if I have too much stuff on the map. And the scarab in the "mach" tag on turf will work wont it?
Posted: Sat Feb 25, 2006 11:12 am
by ApocalypseTyrant
Are you trying to drive it or use it as scenary?
Posted: Sat Feb 25, 2006 1:14 pm
by ubernoob111
Im trying to add the scarab on terminal as scenery, not to drive.
Posted: Sat Feb 25, 2006 3:33 pm
by sundriedprawn
do you want to now how to make it look like its shooting?
Posted: Sat Feb 25, 2006 3:36 pm
by ubernoob111
I was just trying to put it on the map. You know, just standing there. But if it was shooting that would be really cool.
Posted: Sat Feb 25, 2006 3:46 pm
by sundriedprawn
ok you need to do active scenery for this
1.open insolence
2.open terminal and a map that had the scarab projectile
3.drag the progectile to terminal
4.wait
5.add a itmc chunk to your map OR duplicate an itmc in the itmc tag
6.now open h2x/darkmatter and go to the new itmc
7.now click dependancies and switch the only dependancies from equip - what ever you duplicated to proj - scarab projectile
8. open up the scnr tag and click meta editor then go to the collections tab
9.make it spawn where the scarabs "mouth" is
10.fix encryption,sign,ftp and your done
Posted: Mon Feb 27, 2006 1:54 pm
by ubernoob111
Ill try that but first, if i just want it standing there and not shooting, do I need to do the thing with the x,y,z stuff or can I just open terminal, go to the itmc tag and change the sword to mach, then scarab?
Posted: Mon Feb 27, 2006 2:19 pm
by baseball1332
yes...if you do that the scarab would be were the sword usually is