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Stick 2 vehicles together

Posted: Tue Feb 21, 2006 7:14 pm
by Snaku
Is it possible to attach two vehicle models, including their collision, together? Say for example, two shadows. Stick them side by side and you've got a car-carrier truck. Make it fly and you can air drop a hog into battle.

Posted: Wed Feb 22, 2006 8:40 am
by t_mann05
Im pretty sure its possible but you would have to use a modeling program i think. I saw this picture that was taken from a modeling program with two tanks stuck together. I would assume the collision would stay. I have no modeling experience whatsoever but like i said i did see that cool picture.

Posted: Wed Feb 22, 2006 9:28 am
by Snaku
Sticking the models together in 3dsmax would be easy. I'm talking about having the collision (which is not in the model) duplicated and attached to itself.
So far I haven't been able to do anything with collision. I know it's not possible to edit a vehicle's collision yet, but I can't even find a way to use just part of it, like removing a moving part (tank turret, scarab leg) or attaching two together. I'd like to know if it's doable. Just need some kind of workaround, since I can't make my own collision.

Posted: Wed Feb 22, 2006 10:56 am
by Snave
You could attach a second shadow to one of the seats, and then move the specific seat marker to the desired location.

Posted: Wed Feb 22, 2006 11:10 am
by xzodia
i did something like that a while back only i used the turrets on warthogs, specters, tank ect so that i had a tank with a specter on top with a warthog on top of that and a bashee on top of that

Posted: Wed Feb 22, 2006 1:00 pm
by Snaku
Well... that'd be... interesting.
Snave, how would you go about attaching it? Sorry. Still new at this and all. Also, will it be difficult to get them to line up correctly? Wouldn't be much use if they're not parallel.

Posted: Wed Feb 22, 2006 3:19 pm
by Snave
You could actually use the weapon instead of the seat, i think that would be easier.. to change it open up the shadows hmlt and where turret vehicle dependency is, switch it with the shadow.vehicle to spawn a shadow where the turrent would of been. Not quite sure how you would move the markers, the markers are contained in the meta of the model, i believe they've been found, not sure if anyone has modified their postion however, good luck.

Posted: Wed Feb 22, 2006 8:01 pm
by Snaku
Thanks. I'll look into that. You said the weapon would be easier than a seat, but a seat is still possible, right? How would I go about adding it through a seat so I can keep the turret?
Also, is it possible to add multiple turrets to a vehicle? What about a vehicle that doesn't even start out with one?

Posted: Thu Feb 23, 2006 12:16 pm
by xzodia
if u null out the turret.vehi it wont have a turret

Posted: Thu Feb 23, 2006 5:30 pm
by Snaku
Heh. Sorry, I meant adding a turret to a vehi that doesn't start with one.

Posted: Fri Feb 24, 2006 8:17 am
by xzodia
it would b the same as joining 2 vehi's use the seats [quote=Snave]You could attach a second shadow to one of the seats, and then move the specific seat marker to the desired location.[/quote]

Posted: Fri Feb 24, 2006 11:27 am
by Snaku
Thanks for the tips everybody. Is there a tut somewhere that explains the basics of what is said here? Like how to move seat marker or how to know where to move it to? How to add additional seats?
And a little off topic, but it's my thread so I can hi-jack it if I wanna': would it be possible to make it so the rocket launcher can't lock onto certain vehicles? I don't mean just that it can't track them, but that it doesn't even offer the option. Like, I'd like to remove tracking on everything but the banshee or something like that, so that it actually takes a little skill to take out a vehi. (I find it ironic that the banshee is the hardest vehi to take out w/o a rl, but it's also the one that has the easiest time dodging 'em--everything else is a sitting duck).

Posted: Fri Feb 24, 2006 11:34 am
by xzodia
i was going 2 say it was impossible but then i remembered the tick box that says "is a vehical" so mayb if u uncheck that but im only guessing

Posted: Fri Feb 24, 2006 11:38 am
by Snaku
That had crossed my mind. Guess I've got something to experiment with now. I'll try it and report. Esp, considering my suggestion for your atv.
[edit] Hm... nope. Anybody else have any thoughts? If not, I'd settle for just making it so the RL didn't have lock-on at all... if someone knows how to do that.

Posted: Fri Feb 24, 2006 12:51 pm
by xzodia
thats easy in the weap tag choose the second proj and uncheck "lock on" well i assume itll work ive never tried

Posted: Fri Feb 24, 2006 12:53 pm
by Snaku
Yeah. Looked around after I made that post and found that. Still, it'd be nice to make it vehicle specific. You kinda' need lock-on to fight a banshee, and a decent pilot can still dodge. All the other vehi's you should be able to hit just by being a good shot.
There has to be something; some kind of flag that indicates a vehi is lock-on-able. Something that can be disabled.

Posted: Sun Feb 26, 2006 8:19 pm
by WastingBody
you can change the gernade proj to a ghost, board the shadow and throw the nade im not sure it will have collision though

Posted: Mon Feb 27, 2006 4:46 am
by Snaku
Was.... I supposed to understand that?

Posted: Mon Feb 27, 2006 11:33 am
by xzodia
yea wat the ***?

Posted: Mon Feb 27, 2006 1:55 pm
by Infection4389
ok i get what snave is saying now seems interesting , swap the hlmt of the weapon's shadow to a shadow then place it on the side? but it wont have coll...