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backwash ground

Posted: Mon Feb 20, 2006 6:43 pm
by ubernoob111
How do i get the backwash ground color on terminal's ground?

Posted: Mon Feb 20, 2006 6:55 pm
by WaywornMmmmm
Wow, post everything in the same topic!

Posted: Mon Feb 20, 2006 7:35 pm
by ubernoob111
Srry. I just want to know how to swap the ground colors around.

Posted: Mon Feb 20, 2006 9:02 pm
by dos mes
You just extract the bitmap for it then go to teminal and find one of the ground bitmaps and inject the new one (assuming that you made it the correct DXT format first although it should be the same. And also make sure that the bitmap is the same size.

And yes please try to keep everything to one topic.

Posted: Tue Feb 21, 2006 7:09 am
by Snaku
Heh. WayWorm, don't you have like 3 different threads about 3 different machs all posted in the course of a day or so?

Posted: Tue Feb 21, 2006 7:19 am
by WaywornMmmmm
I dont think they were a day, but sorry if that was so.

Posted: Tue Feb 21, 2006 7:36 am
by Snaku
You're probably right. Don't really care, though. They were different enough to merit new threads and I found them all interesting.
Ok. I'm done hijacking.

Posted: Tue Feb 21, 2006 3:29 pm
by ubernoob111
I got my backwash ground, but it is light up like there is a sun. Anyone know how to get that out?

Posted: Tue Feb 21, 2006 4:30 pm
by dos mes
Try opening the texture in photoshop and re-save it with alpha channels. Because usually that means that it doesnt have them.

Posted: Wed Feb 22, 2006 2:18 pm
by ubernoob111
Does anyone know how I can add trees to a map and where I can find uber lightmap tool?

Posted: Wed Feb 22, 2006 2:23 pm
by dos mes
look in the files forum for the lightmap tool. And to add trees just search around cause i think that someone had put a tut up on it in the files forum.

Posted: Wed Feb 22, 2006 2:37 pm
by ubernoob111
Man. Cant find a tut on adding trees.

Posted: Thu Feb 23, 2006 12:02 pm
by xzodia
look 4 "trees with full collision"