Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
ubernoob111
Posts: 49 Joined: Sun Feb 19, 2006 11:48 am
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by ubernoob111 » Mon Feb 20, 2006 6:43 pm
How do i get the backwash ground color on terminal's ground?
WaywornMmmmm
Posts: 1341 Joined: Sat Nov 05, 2005 5:17 am
Location: U.S.A
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by WaywornMmmmm » Mon Feb 20, 2006 6:55 pm
Wow, post everything in the same topic!
ubernoob111
Posts: 49 Joined: Sun Feb 19, 2006 11:48 am
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by ubernoob111 » Mon Feb 20, 2006 7:35 pm
Srry. I just want to know how to swap the ground colors around.
dos mes
Posts: 2158 Joined: Thu Dec 29, 2005 9:58 pm
Location: Syracuse, NY
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by dos mes » Mon Feb 20, 2006 9:02 pm
You just extract the bitmap for it then go to teminal and find one of the ground bitmaps and inject the new one (assuming that you made it the correct DXT format first although it should be the same. And also make sure that the bitmap is the same size.
And yes please try to keep everything to one topic.
Snaku
Posts: 956 Joined: Thu Nov 10, 2005 9:40 am
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by Snaku » Tue Feb 21, 2006 7:09 am
Heh. WayWorm, don't you have like 3 different threads about 3 different machs all posted in the course of a day or so?
WaywornMmmmm
Posts: 1341 Joined: Sat Nov 05, 2005 5:17 am
Location: U.S.A
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by WaywornMmmmm » Tue Feb 21, 2006 7:19 am
I dont think they were a day, but sorry if that was so.
Snaku
Posts: 956 Joined: Thu Nov 10, 2005 9:40 am
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by Snaku » Tue Feb 21, 2006 7:36 am
You're probably right. Don't really care, though. They were different enough to merit new threads and I found them all interesting.
Ok. I'm done hijacking.
ubernoob111
Posts: 49 Joined: Sun Feb 19, 2006 11:48 am
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by ubernoob111 » Tue Feb 21, 2006 3:29 pm
I got my backwash ground, but it is light up like there is a sun. Anyone know how to get that out?
dos mes
Posts: 2158 Joined: Thu Dec 29, 2005 9:58 pm
Location: Syracuse, NY
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by dos mes » Tue Feb 21, 2006 4:30 pm
Try opening the texture in photoshop and re-save it with alpha channels. Because usually that means that it doesnt have them.
ubernoob111
Posts: 49 Joined: Sun Feb 19, 2006 11:48 am
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by ubernoob111 » Wed Feb 22, 2006 2:18 pm
Does anyone know how I can add trees to a map and where I can find uber lightmap tool?
dos mes
Posts: 2158 Joined: Thu Dec 29, 2005 9:58 pm
Location: Syracuse, NY
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by dos mes » Wed Feb 22, 2006 2:23 pm
look in the files forum for the lightmap tool. And to add trees just search around cause i think that someone had put a tut up on it in the files forum.
ubernoob111
Posts: 49 Joined: Sun Feb 19, 2006 11:48 am
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by ubernoob111 » Wed Feb 22, 2006 2:37 pm
Man. Cant find a tut on adding trees.
xzodia
Posts: 1981 Joined: Sun May 15, 2005 10:31 am
Location: UK
Contact:
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by xzodia » Thu Feb 23, 2006 12:02 pm
look 4 "trees with full collision"