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Cable room examination in dot halo

Posted: Sat Feb 18, 2006 9:57 am
by leorimolo
I was looking at this map in dot halo and saw most of the lockout skins still present but there is only one extra one that says something like cable room. The whole map uses just 1 skin, also the bsp I think is smaller than the one of the map. So what i think he did is he injected a sp bsp, then changed the skin path and the collision path to make it playable, then he just messed with player spawns

LEO-sorry if its noobish, but it was worth to look around :?

Posted: Sat Feb 18, 2006 10:12 am
by jamesr66a
Actually the cableroom is just a giant MACH.

Posted: Sat Feb 18, 2006 10:13 am
by VoYdE
shocking i know!

Posted: Sat Feb 18, 2006 10:21 am
by leorimolo
wtf


A machine, but doesnt anyone know how to change where the bsp gets skined to see if sp to mp will work

Posted: Sat Feb 18, 2006 10:26 am
by jamesr66a
Where it gets skinned? As in UVW mapping?

Because the shaders are applied in the BSP model.

Posted: Sat Feb 18, 2006 10:33 am
by leorimolo
k thanxs so what i think this guy did was basically insert a new coll, bsp, and skin, and made them all go together by changing where the bsp gets its coll, and skin, do you get it

Posted: Sat Feb 18, 2006 10:46 am
by Snaku
A giant mach? How did they make a mach like that?

Posted: Sat Feb 18, 2006 10:52 am
by leorimolo
remeber in the game it was constantly moving and falling.

Posted: Sat Feb 18, 2006 4:49 pm
by Pyr0man31
Yes I know its just a mach...but a big enough mach to be a great map :wink:

Posted: Sun Feb 19, 2006 5:22 am
by Snaku
Heh. Hadn't played sp in forever. I'd forgotten what that level was like. Played it again today and I was like "Whoa! It's exactly the same." That's actually a pretty darn clever way to make a map. When I first played it by myself (I always explore new maps to see if they're worth keeping and introducing my friends to) I thought it was a little small and wouldn't be much fun. Yeah, it's one of our favorites now.

Posted: Tue Feb 21, 2006 7:02 pm
by leorimolo
OMG I found an awsome thing that I think is the key to all these sp to mp stuff, All the maps posted are MACH, the cable room, gondala and the other one
(srry forgot what it was) So if they are mach

Posted: Tue Feb 21, 2006 7:04 pm
by dos mes
That's becasue those are all mach like said above :roll: However maps like Induction are sp to mp bsp conversions and a hell of a lot more goes into them than that. But im not saying that the mach ones are easy those also happen to take tons of work to build too.

Posted: Tue Feb 21, 2006 7:05 pm
by leorimolo
Why would they if theyre just a simple obj, an coll files, Youd also have to fix spawns, and guns

Posted: Tue Feb 21, 2006 7:12 pm
by Snaku
So does anyone know if the boss platform can work? The one you fight Tarturus on? Someone said (in another thread somewhere) that it doesn't have a phmo, so it doesn't get collision. How can that be? It obviously had it in SP.

Posted: Tue Feb 21, 2006 8:35 pm
by dos mes
leorimolo wrote:Why would they if theyre just a simple obj, an coll files, Youd also have to fix spawns, and guns
Which? The MACHs or the BSPs?

Posted: Wed Feb 22, 2006 9:06 am
by Spammy
snaku wrote:So does anyone know if the boss platform can work? The one you fight Tarturus on? Someone said (in another thread somewhere) that it doesn't have a phmo, so it doesn't get collision. How can that be? It obviously had it in SP.

Because, IIRC, they only used the platform mach for the cutscene when it was actually moving. And then when you play on it, it is a part of the BSP. I may be wrong(I'm gonna test this now, but I have to play through the whole level to get there...)

Ok. I tested it and yes, when you play on it, it is part of the BSP. The mach is only used in the cutscene therefore not needing any collision.