Another newb scarab question -- I swear this one is differnt
Posted: Tue Feb 14, 2006 6:20 pm
Ok, so I did a search and I saw tons of people posting asking how or explaining how to inject a scarab. Mostly it seems like kind of a lame trick to make a mod cooler, but ok.
Now my question is, say I want to have just the hull in my map. It could be kind of like another base, but since it's not part of the scenery it could be knocked over by explosions or something. Is there a way to keep it's original colision (just injecting the model would be easy) but get rid of the legs, head, and guns so you've got just the body? Yes, I know it's boat shaped, so it'd probably be leaning... well if Bungie even bothered doing the colision on the bottom, that is.
[Edit] Ok, so I opened the model I want, that is the hull, with the collision editor here http://files.halomods.com/viewtopic.php?t=47651 Looks like it was just released yesterday, so if nobody knows the answer to my question, I wouldn't be too surprised. I'm kind of confused now. Looks like the collision is contained in the obj I extracted with darkmatter. So, does that mean it gets injected back in along with the model? If that's the case, then why is collision so hard to edit? This app seems like a breakthrough, but people must've been able to do this before, without the ap (just more complicated) so why is it supposed to be impossible to edit collision?
[edit number 5] So.... I guess nobody knows anything that can help? Anyway, it seems that the .obj does not in fact contain the collision as well as the model (never really thought it did--too good to be true). So, back to the original question: Is there any way to inject the scarab and drop the legs and head off... or even just the legs? Or null them out or something?
[edit number 6] So I opened the coll tag (which is collision, right?) Putting it in dev brings up 4 unknowns. The first shows 5 things (0-4). 0 is the leg shell. 1 is the hull ext (which is of interest to me). 2 is scarab bloom (whatever that is). 3 is hull int (again of interest). 4 is bloom int (wtf?). So... I'm kind of flying in the dark here. I want the hull's int and ext collision to stay in place with the model, but I want to get rid of everything else (legs, head, and whatnot) and I think there should be something I could null here, but I can't find it and I doubt I'd recognize it if I did find it.
Now my question is, say I want to have just the hull in my map. It could be kind of like another base, but since it's not part of the scenery it could be knocked over by explosions or something. Is there a way to keep it's original colision (just injecting the model would be easy) but get rid of the legs, head, and guns so you've got just the body? Yes, I know it's boat shaped, so it'd probably be leaning... well if Bungie even bothered doing the colision on the bottom, that is.
[Edit] Ok, so I opened the model I want, that is the hull, with the collision editor here http://files.halomods.com/viewtopic.php?t=47651 Looks like it was just released yesterday, so if nobody knows the answer to my question, I wouldn't be too surprised. I'm kind of confused now. Looks like the collision is contained in the obj I extracted with darkmatter. So, does that mean it gets injected back in along with the model? If that's the case, then why is collision so hard to edit? This app seems like a breakthrough, but people must've been able to do this before, without the ap (just more complicated) so why is it supposed to be impossible to edit collision?
[edit number 5] So.... I guess nobody knows anything that can help? Anyway, it seems that the .obj does not in fact contain the collision as well as the model (never really thought it did--too good to be true). So, back to the original question: Is there any way to inject the scarab and drop the legs and head off... or even just the legs? Or null them out or something?
[edit number 6] So I opened the coll tag (which is collision, right?) Putting it in dev brings up 4 unknowns. The first shows 5 things (0-4). 0 is the leg shell. 1 is the hull ext (which is of interest to me). 2 is scarab bloom (whatever that is). 3 is hull int (again of interest). 4 is bloom int (wtf?). So... I'm kind of flying in the dark here. I want the hull's int and ext collision to stay in place with the model, but I want to get rid of everything else (legs, head, and whatnot) and I think there should be something I could null here, but I can't find it and I doubt I'd recognize it if I did find it.