The Flamethrower

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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Strang3r





Posts: 149
Joined: Sun Feb 05, 2006 9:36 am
Location: Cardboard Box

The Flamethrower

Post by Strang3r »

Ive seen that quite the few recent mods are all starting to have sentinel beams as flamethrowers, i know that its just a couple of dependencie swaps but could someone please tell me what to swap? Cause im kinda stuck onit
sundriedprawn





Posts: 506
Joined: Thu Nov 24, 2005 3:07 am
Location: Australia

Post by sundriedprawn »

its a kind of fire but im not sure wich one :mrgreen:
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ckyfan2k





Posts: 87
Joined: Sun Jul 10, 2005 4:06 pm

Post by ckyfan2k »

well maybe you can get fire(from elongation) and swap the sentinal agressor projectial for the fire (in scen tag)
or you could open the firing effect of the sentinal beam and make all prt3's fire. then null the proj
these ways wont harm your opponent though
try that(unless your talking about injecting a flame thrower model)
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