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clay mold mine

Posted: Wed Feb 08, 2006 1:48 pm
by leorimolo
I was thinking of doing a claymold mine with an explosive barrel. I wanted to get it change it to something else like sniper amo, then change its strength cant remeber how you call it to explode when some one gets near it, so can some one help me out on this

LEo/new to halo hacking

Posted: Wed Feb 08, 2006 1:49 pm
by dos mes
Just so u know its a claymore mine and i dont think that for halo 2 u can make it so it goes off when you get near it.

Posted: Wed Feb 08, 2006 1:57 pm
by Fantom13
Well...He could make it hover slightly, and when u walk on it it sticks to you and instantly explodes...that might work.

Posted: Wed Feb 08, 2006 1:57 pm
by dos mes
how would you do that i dont even know lol

Posted: Wed Feb 08, 2006 2:31 pm
by sundriedprawn
you select the hight (in scnr) go to meta edior

change to what you want the boxes e.g spawn height the put a 1 in the box that says suspended in air

Posted: Wed Feb 08, 2006 2:46 pm
by dos mes
well i know that but how do u make somehting stick to someone when they walk over it?

Posted: Wed Feb 08, 2006 2:47 pm
by Fantom13
Make it a sticky grenade projectile, and just edit the model and effects? I dont know, seems logical but Ive never done that.

Posted: Wed Feb 08, 2006 2:59 pm
by VoYdE
thats correct and if you modeled it to look like a mine that be sweet

(but yes its possible the way your intending)

Posted: Wed Feb 08, 2006 3:00 pm
by dos mes
Wait but if theres just a plasma there it wouldnt be active therefor it wouldnt stick to you none the less blow up right?

Posted: Wed Feb 08, 2006 3:05 pm
by VoYdE
wrong haha grenades are set by
first bounce (starts after it hits the ground
release (after you throw it)
on impact (when it hits the ground)

so if you walked over it no matter what it would explode (it may time time till explosion)

OR you could just take a mine from containment and put it in there

Posted: Wed Feb 08, 2006 3:06 pm
by leorimolo
u dunno when you hit the explosive barrels they explode, so make it just so when you touch it it expodes.

Posted: Wed Feb 08, 2006 3:25 pm
by sundriedprawn
thats because it was programed to explode when it has had a certain amount of damge to its self

Posted: Wed Feb 08, 2006 3:35 pm
by leorimolo
sundriedprawn wrote:thats because it was programed to explode when it has had a certain amount of damge to its self
what if i lowered what it was programed for

Posted: Wed Feb 08, 2006 3:40 pm
by sundriedprawn
but you would still have to melee it or push it off a ledge as you are just lowering how much health it has

Posted: Wed Feb 08, 2006 7:10 pm
by Spammy
And setting it to 0 will make it invincible(right?)

Posted: Wed Feb 08, 2006 7:14 pm
by dos mes
Not sure but wouldnt that just mean that its already dead?

Posted: Wed Feb 08, 2006 7:28 pm
by BlackFoxx113
I'd like to get my two bits in, but I'd personally set the health to an infinitesimally small number, (eg. 0.0000000000000000000000001)

Posted: Wed Feb 08, 2006 7:30 pm
by dos mes
lol either way i still dont think that will have anything to do with the grenade because there is no way to trigger it to go off when walked over.

Posted: Thu Feb 09, 2006 1:19 am
by sundriedprawn
no it should work if you make it float and change it to the plasma grenade in the proj tag

Posted: Thu Feb 09, 2006 12:03 pm
by dos mes
But if you change it to the plasma grenade its jsut going to spawn a plasma grenade right not and active one. I'm not sure i think ill check this out myself.