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Giant Hunters?!

Posted: Mon Feb 06, 2006 1:36 pm
by ApocalypseTyrant
Sounds far-fetched i know, but recently i ran into a trainer (Halo 2 +13 GLOBAL) that has the ability to make your foes double their original size. I always thought it would be cool to fight giant Hunters so I downloaded the trainer and zapped it over to my Xbox C: drive. Of course the trainer didn't work. My guess is because it was made for Halo 2 before the updates, and now the file won't execute correctly. Anywayz, since I haven't found any updated trainers (particularly with this feature), i was wondering if anyone had any ideas on how this could be accomplished? Thanx in advance! :)

Posted: Mon Feb 06, 2006 1:41 pm
by dos mes
Yea just use the model resizer.

Posted: Mon Feb 06, 2006 1:47 pm
by ApocalypseTyrant
Sounds like an excellent idea. Now, I've been hearing things about a program called Dark Matter. Would this be able to pull it off? And if so, do you know where I could find it? I've surfed the files forum and turned up nothing thus far.

Posted: Mon Feb 06, 2006 1:48 pm
by dos mes
its in the files forum it should be a sticky. but darkmatter is for injecting your own models. get the all in one v2 and use the model resizer in it for resizing models.

Posted: Mon Feb 06, 2006 1:50 pm
by ApocalypseTyrant
Cool thanx! I'll give it a shot.

Posted: Mon Feb 06, 2006 2:19 pm
by Fantom13
Remember though, just because the model is resized doesnt mean the collision is.

Posted: Mon Feb 06, 2006 2:24 pm
by dos mes
That is true but i mean if all that he is going for is the look then it wont matter to him.

Posted: Mon Feb 06, 2006 3:41 pm
by ApocalypseTyrant
Actually, it would be pretty cool to have the full package. I'm even strengthening the Hunter's melee so it can kill in one hit and send the poor victim flying :D I checked out all and one, and great suggestion! I found a program called Model resizer (right up this project's ally!) and tried to tripple the size of the Hunter, but the map wouldn't load. I'm sure it's a checksum issue, but has anyone messed with this program before? It looks to me like using it means completely skipping over the whole model extraction model inject bit :)

Posted: Mon Feb 06, 2006 5:09 pm
by dos mes
Actually, it would be pretty cool to have the full package. I'm even strengthening the Hunter's melee so it can kill in one hit and send the poor victim flying Very Happy I checked out all and one, and great suggestion! I found a program called Model resizer (right up this project's ally!) and tried to tripple the size of the Hunter, but the map wouldn't load. I'm sure it's a checksum issue, but has anyone messed with this program before? It looks to me like using it means completely skipping over the whole model extraction model inject bit Smile
Did you resign the map? Maybe thats y it wouldnt load?

Posted: Mon Feb 06, 2006 5:42 pm
by ApocalypseTyrant
It wasn't an option in this particular program. Would opening in DotHalo and fixing the encryption and checksum after making the adjustments in Model Resizer do the trick?

Posted: Mon Feb 06, 2006 5:51 pm
by dos mes
no you need to use a resigner like coolspots map resigner or that type.

Posted: Mon Feb 06, 2006 6:20 pm
by ApocalypseTyrant
Ah! I see. Well a little update is in order. While I haven't tried the resigner yet (and i will!), i did manage to fix the encryption and checksum. This allowed the map to load and the Hunters were certainly a lot bigger, but they really didn't look much like Hunters. In fact, they looked like an entirely different creature! Not messed up like when u've got a bad decrap on a rebuild, but just different. It was still cool though, and I'll have to post some screenies, but I'm still gonna try the resigner to achieve actual giant Hunters :)

Posted: Tue Feb 07, 2006 11:51 am
by Spammy
Yeah...you don't need any external resigning tool(like coolspot's). The only reason you'd need coolspot's resigner is for resigning DLC maps. Other than that, any of the resigning tools available will work(all the resign tools built into editing programs will work).

Posted: Tue Feb 07, 2006 11:55 am
by Strang3r
Every map has a signature, editing the map changes the signature, when loading a map if the signature isnt recognised then the map doesnt load.

After editing a map always use a resigner then ftp it back to your console

Resigning
If the map is from the CD then it just needs to be encryptomatically signed

If its from the DLC then it needs to be signed back to its original sig

My app has a resigner that recognises what type the map is and resigns it accordingly = http://files.halomods.com/viewtopic.php?t=47347
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As for the hunter, dont go 2 crazy on the model resizing, i would say x2 would be enough...also i made the model resizer :D

Posted: Tue Feb 07, 2006 1:44 pm
by Dojorkan
And where good sir might you have gotten this trainer?

Posted: Sun Feb 12, 2006 8:37 am
by ApocalypseTyrant
You did make it??? Well I tip my hat to you good modder :) 2x might be plenty, but watching the marines charge a 30ft Hunter was just downright hilarious :D

Oh! And do a Google search for the trainer. It's called Halo 2 +13 GLOBAL.

Posted: Sun Feb 12, 2006 10:35 am
by Snaku
Um... wouldn't it be impossible to fight? I mean wouldn't you still have to hit the spot where it's back is supposed to be for the normal sized model? Or does the model resizer work for that, too?

Posted: Sun Feb 12, 2006 10:50 am
by ApocalypseTyrant
When it comes to fighting them, the only real strange thing I've noticed is where the plasma cannon fires from...the crotch. lol. it looks like they're pissing plasma! But aside from that, if I shoot them anywhere, it seems to do the job.

Posted: Sun Feb 12, 2006 1:07 pm
by Snaku
Interesting. So if you shoot the soft spot on their backs does it do more damage even though their proportions are off? What about collision? Can you walk right through them up 'til the point where the normal sized model would've started? Melee strikes?
I'd just sort of assumed that when you shot something, you were hitting it's collision map, not the actual model, and that changing the size of the model wouldn't affect where to shoot.

Posted: Sun Feb 12, 2006 1:45 pm
by ApocalypseTyrant
Oddly enough you can walk through parts of them, but at the same time, their melee distance has increased about triple the norm. Now, I had to manually add the enhanced power from their melee, but yes, can shoot them in the orange and have it take effect. You do have to keep in mind though that they look a bit different from ordinary hunters (longer necks and such) so as long as you can adjust accordingly, fighting them will be a sinch.