Page 1 of 1

ANOTHER skinning problem.

Posted: Sat Jan 21, 2006 7:13 pm
by loser_guy
Ok, finally got a good bitm from a map, and photoshop to open, the probalem comes when i try to save it. I either get an error and it just plain doesn't work, or it saves and is just blank.

Wtf is my problem...

Posted: Sat Jan 21, 2006 9:52 pm
by loser_guy
Ok, I'm on my old comp since its so late, andPS saves fine, but now when i inject it tells me the bitmap must be dxt1, and I know I saved it as dxt1.

If it matters I'm using dothalo, whats the best prog to use?

Posted: Sat Jan 21, 2006 9:57 pm
by dos mes
there are 2 different dxt1 formats save it as dxt1 (1 bit alpha).

Posted: Sun Jan 22, 2006 6:43 am
by loser_guy
dos mes wrote:there are 2 different dxt1 formats save it as dxt1 (1 bit alpha).
I'm pretty sure I've tried that, hold on and let me try that again..

hrh, now its doing the dame thing my new comp was doing, can't save due to a program error. Is there something wrong with these: http://developer.nvidia.com/object/phot ... ugins.html

Ok, reinstalled the plugins, again, is this the correct settings?
Image

Posted: Sun Jan 22, 2006 7:44 am
by dos mes
that looks normal to me

Posted: Sun Jan 22, 2006 8:05 am
by loser_guy
This is odd, i saved it as dxt3 and it worked, well it atleast injected, haven't tried playing the game yet.

EDIT;Got it in game! woot!

Posted: Sun Jan 22, 2006 8:22 am
by nifebender
you have to look at the typoe of dxt when you extract it cause if you save it as the wrong one and try to inject it it will say the wrong type in the error box. so if it says error must be dxt 1 its lieing

Posted: Sun Jan 22, 2006 10:38 am
by loser_guy
nifebender wrote:you have to look at the typoe of dxt when you extract it cause if you save it as the wrong one and try to inject it it will say the wrong type in the error box. so if it says error must be dxt 1 its lieing
yea when I looked at it on ch2r it said dxt2/dxt3 so I saved it as dxt3 and it worked, But I've ran into a new problem.

Tires.dds is missing from my shared.map. but its on every other map, is there anyway to fix this? I even checked my backup map and it isn't there either. wtf.