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ragdolls
Posted: Sat Dec 03, 2005 6:36 pm
by turk645
would the ragdoll of a person be under the jmad or the phmo?
Posted: Sun Dec 04, 2005 3:54 am
by Juniorman030790
not phmo

Posted: Tue Dec 06, 2005 5:20 pm
by lxNicktardxl
I dont know about the jmad either. I looked in there and all I found was sounds and effects.

Posted: Wed Dec 07, 2005 1:49 pm
by turk645
it's probably in the jmad then considering that's where all the animations are stored.
Posted: Wed Dec 07, 2005 4:09 pm
by Juniorman030790
well when i tried to shoot the MC's Jmad outta my pp it didn't work.
Posted: Wed Dec 07, 2005 8:59 pm
by LightningStruckMyXbox
Well I haven't actually tried this yet but it might work.
Make a duplicate of the MC's biped and hlmt
Go to the plasma pistol and make it so that it shoots out the bipd of the MC
Then relink the new bipd and new hlmt together
Then under the new HLMT tag go to unknown 2. That is the health/shields/location damage section
I don't know much about unknown 2 but this might help
http://insolence.epgservers.net/forums/ ... 2&topic=55
The basic idea is to shoot a MC with zero health and zero shields. That way he dyes right away
Let me know if that works
Posted: Thu Dec 08, 2005 3:11 pm
by turk645
i can already shoot out a dead mc but thats not what im trying to do, im trying to find out if the ragdoll is in th jmad or not so i can swap an animation for it.
Posted: Thu Dec 08, 2005 3:41 pm
by LightningStruckMyXbox
Oh.
Then I'm pretty sure it's the jmad