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Invisable Walls?
Posted: Thu Dec 01, 2005 3:12 pm
by grim187
has anyone found a easy way of taking out invisable walls yet?
Posted: Thu Dec 01, 2005 6:04 pm
by Fantom13
Null out the Shaders? I unno I have never done this. Just goto the SBSP tag i think it is, and null out the SHAD tags that have to do with walls. (Im guessing so dont quote me on this)
Posted: Thu Dec 01, 2005 6:17 pm
by 343GuiltySparkIVIX
That won't work. Shaders don't have anything to do with collisions.
Posted: Thu Dec 01, 2005 6:27 pm
by shade45
you have to edit the actaull bsp's collision model, as of right now there is no easy way
Posted: Thu Dec 01, 2005 6:32 pm
by Fantom13
OOOOO I thought he meant make the walls invisible.
-Yea currently there is no way to get by the Invisible walls unless you make your bipd be able to walk thru walls. But note you also fall through the floor so a good plan would be to make the Flying Bipd.
Posted: Fri Dec 02, 2005 8:25 am
by Yorick
I'm intrested in walking through walls, how do i do this?
Posted: Sat Dec 03, 2005 1:03 am
by grim187
can i make a warthog drive thru a invisable wall?
Posted: Sat Dec 03, 2005 10:14 am
by Fantom13
The whole walk through walls makes every bsp object have no collision. But anything not part of the BSP will still be solid. Note, Everything but weapons will likely fall through the map. Example if you get in a hog on a part thats not from the BSP, and drive off of it onto the actual level, you will fall thru it.
-And you will die if you stay in the wall for more then a second or two, so you need to make yourself invincible (hlmt tag)