quick PPF ?
- VenaticalOne
- Posts: 175
- Joined: Mon Mar 07, 2005 3:37 pm
quick PPF ?
is it possible to use 2 PPFs on one map?
Signiture may not exceed 500x120 and 75 Kb.
Original: http://img370.imageshack.us/img370/9315 ... d150mg.jpg
Original: http://img370.imageshack.us/img370/9315 ... d150mg.jpg
no.
Kinda hard to explain so ill make an example.
EX:
Map Code: 122345121313
You apply a ppf.
Code turns to 122345121316
you go to apply another and you get an error.
its becuase the code is 122345121316 not the original code of 122345121313.
the ppf is used to edit the original, not a ppf map that was updated
Kinda hard to explain so ill make an example.
EX:
Map Code: 122345121313
You apply a ppf.
Code turns to 122345121316
you go to apply another and you get an error.
its becuase the code is 122345121316 not the original code of 122345121313.
the ppf is used to edit the original, not a ppf map that was updated
USE THE DA /\/\ N SEARCH BUTTON BEOTCH!!!!!!
Freakin' Noobz.... http://www.halomods.com/forums/search.php
Freakin' Noobz.... http://www.halomods.com/forums/search.php
Exactly. It works in two ways:
1. You make a PPF.
- You make another PPF that does not interfier with the original patch.
Ex. I edit the BR to shoot 6 round burst. In another Patch I make the Covie Beam never overheat.
2. You make a PPF
- You add onto the modded map, not the original.
Ex. I edit the BR to shoot 6 round burst. I then edit the same modded map, and change the 6 round to 12 round burst. Then you can apply the PPF over it.
1. You make a PPF.
- You make another PPF that does not interfier with the original patch.
Ex. I edit the BR to shoot 6 round burst. In another Patch I make the Covie Beam never overheat.
2. You make a PPF
- You add onto the modded map, not the original.
Ex. I edit the BR to shoot 6 round burst. I then edit the same modded map, and change the 6 round to 12 round burst. Then you can apply the PPF over it.
Back after more then a year away from the modding community.
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