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question about extracting weapons between 2 maps

Posted: Sat Nov 12, 2005 3:41 pm
by LoadedObject
Ok, i've finally learned how to swap projectiles, effects and all that good stuff. I have made a really cool rocket launcher that i'd like to swap from my 1st map i've made, and use it in a new map i'm making. Is there a way to extract my custom RL and inject it into my new map im working on, projetiles,effects, everything.... I'm hoping so cuz it'd be so much easier to be able to do that, instead of redoing the entire thing. can someone answer that for me please? if so, how can this be done?

thanks in advance guys :D

Posted: Sat Nov 12, 2005 3:56 pm
by Fantom13
Open Insolance, Click the Rocket Weap tag, and drag it into the other map.

Posted: Sat Nov 12, 2005 3:58 pm
by halvorsen
can insolence owerwrite existing tags?

Posted: Sat Nov 12, 2005 4:03 pm
by LoadedObject
so, all i do is open insolence have both my maps open, and drag and drop my custom RL to my new map, and all effects,projectiles etc. will be put in the new map?

awesome, thanks man, you definately saved me some time :)

Posted: Sat Nov 12, 2005 8:52 pm
by 343GuiltySparkIVIX
That's not exactly 100% accurate. If the new map already has a rocketlauncher in it, or any of the effects, it won't move them. Rename the rocketlauncher to something else, and if you have any changed effects, rename them aswell.

Ex. You make a rocketlauncher with a custom detonation effect

Rename the rocketlauncher to rocketlauncher 2
Rename the detonation effect to <old name here> 2

That way Insolence sees them as new, moves them, and links them together correctly.

Posted: Sun Nov 13, 2005 7:08 pm
by LoadedObject
ok, i opened my new map im working on(triplicate), and another already modded map i've made(coag), i renamed the rl weapon and effect in triplicate to rocket launcher 2, then xferred the modded RL and effect from coag to terminal. however when i test it out, i don't see my custom effects. is there something else i need to do?

Posted: Sun Nov 13, 2005 7:32 pm
by Fantom13
Isnt there something about Recursive extracting meta? Or is that only to the same map (Headlong-Headlong.etc)

Posted: Mon Nov 14, 2005 7:44 am
by modder4321
recursive extracting wont do much but anyways a easy way is

extract the custom effe's the weapon w/e u changed in dothalo
and open the new map and inject them over the old rocket launcher and effects u get wat i mean?

Posted: Mon Nov 14, 2005 4:51 pm
by LoadedObject
think so, let me try that and get back with you, thanks man

Posted: Mon Nov 14, 2005 5:11 pm
by 343GuiltySparkIVIX
It depends on what you did to make the effects new... if you changed the Pmov's or whatever they're called, you'll have to move those aswell