Ok, i've finally learned how to swap projectiles, effects and all that good stuff. I have made a really cool rocket launcher that i'd like to swap from my 1st map i've made, and use it in a new map i'm making. Is there a way to extract my custom RL and inject it into my new map im working on, projetiles,effects, everything.... I'm hoping so cuz it'd be so much easier to be able to do that, instead of redoing the entire thing. can someone answer that for me please? if so, how can this be done?
so, all i do is open insolence have both my maps open, and drag and drop my custom RL to my new map, and all effects,projectiles etc. will be put in the new map?
awesome, thanks man, you definately saved me some time
That's not exactly 100% accurate. If the new map already has a rocketlauncher in it, or any of the effects, it won't move them. Rename the rocketlauncher to something else, and if you have any changed effects, rename them aswell.
Ex. You make a rocketlauncher with a custom detonation effect
Rename the rocketlauncher to rocketlauncher 2
Rename the detonation effect to <old name here> 2
That way Insolence sees them as new, moves them, and links them together correctly.
Signature over 500 Pixels in width. Plese correct this before reposting.
ok, i opened my new map im working on(triplicate), and another already modded map i've made(coag), i renamed the rl weapon and effect in triplicate to rocket launcher 2, then xferred the modded RL and effect from coag to terminal. however when i test it out, i don't see my custom effects. is there something else i need to do?
recursive extracting wont do much but anyways a easy way is
extract the custom effe's the weapon w/e u changed in dothalo
and open the new map and inject them over the old rocket launcher and effects u get wat i mean?