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My Darkmatter broken......is.....broken?

Posted: Mon Nov 07, 2005 2:11 pm
by lxNicktardxl
I got the error that reads: Index was too far from the bounds of array, or whatever. It was something like this.

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at WindowsApplication2.Form1.ParseModel(Int32 tag) in f:\!darkmatter\form1.cs:line 2006
at WindowsApplication2.Form1.GetSpawnData() in f:\!darkmatter\form1.cs:line 6357
at WindowsApplication2.Form1.rawdataview() in f:\!darkmatter\form1.cs:line 7075
at WindowsApplication2.SelectedMetaInformation.button2_Click(Object sender, EventArgs e) in f:\!darkmatter\form stuff\selectedmetainformation.cs:line 375
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

If that helps.
It happened when i try to load the BSP viewer in Darkmatter. I was using The BSP viewer yesterday!!!!WTF

Posted: Mon Nov 07, 2005 4:53 pm
by jamesr66a
Do you have a modded model on the map? Darkmatter cannot display custom models, so you get an error.

Posted: Mon Nov 07, 2005 5:40 pm
by tex mex matt
yea.... it was working fine for me yesterday... now I get this whenever I try to load a sbsp




See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.IOException: An attempt was made to move the file pointer before the beginning of the file.

at System.IO.__Error.WinIOError(Int32 errorCode, String str)
at System.IO.FileStream.SeekCore(Int64 offset, SeekOrigin origin)
at System.IO.FileStream.Seek(Int64 offset, SeekOrigin origin)
at WindowsApplication2.Form1.GetSpawnData() in f:\windowsapplication2\form1.cs:line 5686
at WindowsApplication2.Form1.treeView1_AfterSelect(Object sender, TreeViewEventArgs e) in f:\windowsapplication2\form1.cs:line 1342
at System.Windows.Forms.TreeView.OnAfterSelect(TreeViewEventArgs e)
at System.Windows.Forms.TreeView.TvnSelected(NMTREEVIEW* nmtv)
at System.Windows.Forms.TreeView.WmNotify(Message& m)
at System.Windows.Forms.TreeView.WndProc(Message& m)
at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Posted: Mon Nov 07, 2005 5:41 pm
by lxNicktardxl
nope no models for me

Posted: Mon Nov 07, 2005 5:47 pm
by tex mex matt
no models for me either..... a bunch brought over from a single player map..... but thats it.

Posted: Mon Nov 07, 2005 5:49 pm
by lxNicktardxl
Not even that for me. I only have a couple projectile changes?

Posted: Mon Nov 07, 2005 6:15 pm
by tex mex matt
weird.... I dled a new copy and it still doesnt work...... brand new maps work..... this really sucks.... cause usually I dont release mods cause I dont feel like they are of good enough quality to matter, but I actually decided to make one that I would release and it dark matter quits on me.

Posted: Mon Nov 07, 2005 6:24 pm
by lxNicktardxl
Yea, OMG it works with a new map :evil: :evil: ....I was soooo far with my old one. W/ever I have time to make a new one.

Posted: Mon Nov 07, 2005 7:52 pm
by Doom
lxNicktardxl wrote:Yea, OMG it works with a new map :evil: :evil: ....I was soooo far with my old one. W/ever I have time to make a new one.
wow dident you say only a few proj swaps? Dosen't sound far to me.

-Doom

Posted: Mon Nov 07, 2005 7:58 pm
by KiwiBird
you said it worked a couple of days ago right? Just go to Start>All programs>Accessories>System Tools>System Restore. Then just select a day when it was working before.

Posted: Tue Nov 08, 2005 2:36 pm
by tex mex matt
it worked..... it still works if I do the same mods, but for some reason, IDK what exactly but it just stops working once I make a certain swap.