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Hunter in Coag
Posted: Wed Nov 02, 2005 7:11 pm
by demonsword314
I've been working on this mod for the past two days and can't seem to get it to work. I injected the hunter from old mombosa into coag. After that, I changed all of the stuff in the biped tag for both masterchief and masterchief_mp to match exactly as the hunter does. I tested the map and to my suprise, the hunter worked, mostly.
Proplems:
1) No sounds
2) Dosn't fire the partical cannon
3) Can mele, but it dosn't do any dammage
4) The biggest problem: It freezes when he dies.
Can someone please help me fix this?
Posted: Wed Nov 02, 2005 7:18 pm
by VoYdE
did you try searching?
edit also did you use the insolence tutorial
Posted: Wed Nov 02, 2005 7:31 pm
by demonsword314
Yah, I did. Nothing good came up.
Posted: Wed Nov 02, 2005 7:44 pm
by demonsword314
NM, I did a more general search and found what I was looking for.
Hunter in MP
Posted: Thu Nov 03, 2005 9:53 am
by XBLITZNDB
Since u already injected....do these steps....
Find the folder matg in your map in insolence, open it and open globalsglobals. switch from edit mode to dev mode by clicking on "edit mode". Under reflexives there should be Unkown 8. Select it. in the info that pops up select the bar above it, it should say 0, and it should drop down with 0,1,2,3. Select the 3rd one. In the graph it should say bipd and then objectscharacterseliteelite_mp double click objectscharacterseliteelite_mp and change it to objectscharactershunterhunter. Now whoever is an elite on the map is changed into the hunter.
So you have the hunter on the map, but he cant shoot his weapon, and the game would probably freeze if you tried to kill the hunter right about now. So in the next few steps we have to put his weapon in and null the sounds the hunter and his gun make.
Step 6
open the folder itmc. There should be a list of weapons that are placed on the map. Choose which one you want to replace with the hunters weapon. I chose the plasma pistol, because its a weak weapon, and not used that often... (unless you want to rape someones shields). open the weapon up. Click Item Permutations, then visible dependencies, it should say objectsweaponspistolplasma_pistolplasma_pistol. double click this and change it to objectscharactershunterhunter_particle_cannonhunter_particle_cannon. Now the plasma pistol will not show up on the map, and you wont see anything on the map. But if you walk over top where the plasma pistol was supposed to be on the map, if you are the hunter it automatically equips the hunter with his weapon and melee damage. great! now we need to null sounds.
Step 7
Open the folder hlmt. find objectscharactershunterhunter and open it. change from edit mode to dev mode again. Under Reflexives select variation. Then click all dependencies. u will see a table and on it sounddialogcombathunter. double click it and select Nulled Out. Then open the bipd folder and select the hunter. Click the visible dependencies. Change the variable effectsmaterialsobjectscharactershunter to effectsmaterialsobjectscharacterselite (this is the sound it makes when the hunter walks or runs on the ground) The sounds should now be nulled out for the hunter. Now we are going to null out his weapons sounds.
Step 8
Open the folder weap and open objectscharactershunterhunter_particle_cannonhunter_particle_cannon. Under Reflexives select Attachments change soundweaponshunter_cannonhunter_cannon_loophunter_cannon_loop to Nulled Out. Now you have nulled out the hunter's weapon sounds. Now we are going to null the projectiles sounds.
Step 9
Open the folder proj and open objectscharactershunterhunter_particle_cannonprojectilesparticle_cannon_component. Select Visual Dependencies, and find soundweaponshunter_cannonhunter_cannon_flyby. Change this to Nulled Out.
Step 10
Fix the map signature and FTP it to your xbox!
Posted: Thu Nov 03, 2005 12:43 pm
by VoYdE
the search just about never* fails
* sometimes it does
Posted: Thu Nov 03, 2005 12:45 pm
by XBLITZNDB
The laziness gets to us all sometimes...
Posted: Thu Nov 03, 2005 6:29 pm
by KiLMoNsTeR
alright guys you gotta stop saying "DURH THE SEARCH WORKS GUUD!"
cause I once had this problem and I did searches and all i got was topics responded with "Your Lazy and you didn't search"
Well I have to say your wrong.
Whoever says the asker is being lazy, YOUR the one whos being lazy.
You come on here , log in to be un helpful and put someone down looking for help?
Anyway, i know why it freezes.
When he dies or in pain it makes a sound, just open dot halo.
Go to biped then Masterchief_MP
and change all sounds to masterchief. I forget, it might be under [BIPD] and then [SND!] but you have to press [GO TO TAG] sometimes to find it.
The other problems someone posted already
Posted: Thu Nov 03, 2005 6:50 pm
by demonsword314
I followed the tutorial to the letter and it works great, except for one thing. The game does not freeze if he gets hit by a rocket, but it does freeze if he gets run over by somthing.
By the way, I did search, I just was looking in the wrong section.
Posted: Sat Nov 05, 2005 8:18 am
by hellknight
Does his weap work becuase when i did tryed it out his weapon worked fine and i was able to make him have a dual wieldable weap in the left hand but i forgot how to do it. Try messing around with the sting ids in insolence under the hunter biped.