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Collision Problem
Posted: Sat Oct 29, 2005 8:44 am
by Fantom13
I currently have a problem with the Collision of a Tree from using Insolence. I know insolence has (many) problems when copying things from one map to another. Is there anyway I can somehow inject the collision another way from Sanctuary to my Zanzibar?
Posted: Sat Oct 29, 2005 4:12 pm
by VoYdE
i do believe its impossible because insolence doesnt transfer collision tags right, it doesnt work
Posted: Sat Oct 29, 2005 5:22 pm
by Fantom13
Actually it doesnt always inject them wrong. Ive had plenty times it injected correctly. Such as the containment gate.
Posted: Sat Oct 29, 2005 8:24 pm
by Doom
Fantom13 wrote:Actually it doesnt always inject them wrong. Ive had plenty times it injected correctly. Such as the containment gate.
Same here. Like the veihcles from sp into mp have colosion models.
-Doom
Posted: Sun Oct 30, 2005 1:10 am
by halvorsen
vehicles use phmo as there collison model maby the containment gate to...that may be the reason?
Posted: Sun Oct 30, 2005 9:11 am
by boranes
halvorsen wrote:vehicles use phmo as there collison model maby the containment gate to...that may be the reason?
try this if you get a fresh map untouched a get a peice of that scenary that already in the map and move it within that map, it will still be able to clip through it
i think it has to do with somthing in the sbsp
Posted: Sun Oct 30, 2005 10:21 am
by Fantom13
What if you insert the Tree as a bloc using model injection? It wouldnt be a scenery peice, it would actually be an external object.
Posted: Sun Oct 30, 2005 11:11 am
by scubakobe
I would try going to its hlmt property in dothalo then change its collision model to a tree that is already on the map..
Posted: Mon Oct 31, 2005 1:11 am
by Doom
I belive Fantum is using the trees from sanctuary. Those trees are unique.
-Doom
Posted: Mon Oct 31, 2005 12:34 pm
by Fantom13
Yes, as stated in my first post.