Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
Fantom13
Posts: 907 Joined: Sat Aug 27, 2005 7:07 am
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by Fantom13 » Sat Oct 29, 2005 8:44 am
I currently have a problem with the Collision of a Tree from using Insolence. I know insolence has (many) problems when copying things from one map to another. Is there anyway I can somehow inject the collision another way from Sanctuary to my Zanzibar?
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VoYdE
Posts: 1474 Joined: Sun Aug 14, 2005 11:39 pm
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by VoYdE » Sat Oct 29, 2005 4:12 pm
i do believe its impossible because insolence doesnt transfer collision tags right, it doesnt work
Fantom13
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by Fantom13 » Sat Oct 29, 2005 5:22 pm
Actually it doesnt always inject them wrong. Ive had plenty times it injected correctly. Such as the containment gate.
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Doom
Posts: 1063 Joined: Mon May 09, 2005 7:31 am
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by Doom » Sat Oct 29, 2005 8:24 pm
Fantom13 wrote: Actually it doesnt always inject them wrong. Ive had plenty times it injected correctly. Such as the containment gate.
Same here. Like the veihcles from sp into mp have colosion models.
-Doom
Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
halvorsen
Posts: 315 Joined: Thu Aug 05, 2004 10:49 pm
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by halvorsen » Sun Oct 30, 2005 1:10 am
vehicles use phmo as there collison model maby the containment gate to...that may be the reason?
boranes
Posts: 124 Joined: Fri Jul 29, 2005 5:56 am
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by boranes » Sun Oct 30, 2005 9:11 am
halvorsen wrote: vehicles use phmo as there collison model maby the containment gate to...that may be the reason?
try this if you get a fresh map untouched a get a peice of that scenary that already in the map and move it within that map, it will still be able to clip through it
i think it has to do with somthing in the sbsp
Fantom13
Posts: 907 Joined: Sat Aug 27, 2005 7:07 am
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by Fantom13 » Sun Oct 30, 2005 10:21 am
What if you insert the Tree as a bloc using model injection? It wouldnt be a scenery peice, it would actually be an external object.
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scubakobe
Posts: 188 Joined: Sat Sep 17, 2005 7:58 am
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by scubakobe » Sun Oct 30, 2005 11:11 am
I would try going to its hlmt property in dothalo then change its collision model to a tree that is already on the map..
Doom
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by Doom » Mon Oct 31, 2005 1:11 am
I belive Fantum is using the trees from sanctuary. Those trees are unique.
-Doom
Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
Fantom13
Posts: 907 Joined: Sat Aug 27, 2005 7:07 am
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by Fantom13 » Mon Oct 31, 2005 12:34 pm
Yes, as stated in my first post.
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