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switching weapons

Posted: Mon Oct 24, 2005 10:10 pm
by II DaN II
ok, I dunno if any of you have the Halo2CE mod or not...but if you do you will see that he has gone through and placed a pistol model in place of the br...I think the br is way cooler looking and would rather use that than the pistol. I figured out how to switch them back, however, when he made this mod he some how edited the BR so that it does not have a scope. How could I put the regular BR back in so that it would have a scope again. I hope that makes sense. Thanks guys

Posted: Mon Oct 24, 2005 11:41 pm
by family_guy
In dothalo go to mode tag (model) and find the Battle Rifle. In the dependencies you should see two things that are null, make them the lens and scope.

Posted: Tue Oct 25, 2005 12:12 pm
by II DaN II
ok, I am probably just an idiot, but I can not figure this out. I opened dothalo v1.0b3.0 and opened up the acension.map and went to the mode tag. I can not see any place where I can edit anything or see any values.

I opened the Dependencies/LoneIDs/Reflexive window and when I click on the objects\weapons\rifle\battle_rifle\battle_rifle in the tag window it shows some stuff in dependencies window but I don't see any null values or any values at all. I am not really sure how to use dothalo though since I have never really used it before. Any idea's?

Posted: Tue Oct 25, 2005 12:17 pm
by hellknight
Thats B/c they SECURED THEIR PATCHES so u cant Mess with thier GREAT MOD

Posted: Tue Oct 25, 2005 12:25 pm
by II DaN II
aw..bastards...haha

so theres no way to get around this?

I can edit the mod in isolence and ch2r and stuff....why would it allow me to do it there and not in dothalo??

Posted: Tue Oct 25, 2005 4:14 pm
by II DaN II
I dunno, I think i am just using dothalo wrong or something. Even the maps that are not modded that I try and open with dothalo I can not find a way to edit. Is dothalo the only program that I can use to do this?

Posted: Tue Oct 25, 2005 5:28 pm
by family_guy
Here follow these steps.
1) Open your map in dothalo.
2)Go to the 'tags' window.
3) Scroll down to [mode]
4)Find this tag 'objects\weapons\rifle\battle_rifle\fp_battle_rifle\fp_battle_rifle'
5) Click on the Dependencies/loneids/reflexives window
6) Click on this 'objects\weapons\rifle\battle_rifle\shaders\battle_rifle_scope'
7) Go to the dependencies/loneids drop down box just above it and scroll down to 'null' (at the very bottom)
8) Press select null and press save changes
9) Click on this 'objects\weapons\rifle\battle_rifle\shaders\battle_rifle_lens'
10) Repeat steps 7 and 8.
11) Save, and resign

Oh, damnit, you want your scope back, well in a map that has not been modded, that's how you take it off, and reverse that to put it back on.

Posted: Tue Oct 25, 2005 5:58 pm
by II DaN II
ok yea...that dothalo was pissin me off, haha I couldn't get it to do anything in there...But I think I might have done it in insolence. here is what i did:

1) went to the mode tag and went to the fp_battle_rifle

2) clicked on the blue shader link under reflexives

4)went to the 2nd chunk and pasted objects\weapons\rifle\battle_rifle\shaders\battle_rifle_scope in the nulled out value

4)went to the 3rd chunk and pasted objects\weapons\rifle\battle_rifle\shaders\battle_rifle_lens in the nulled out value

5)resigned the map

EDIT:::IT WORKS!

Posted: Tue Oct 25, 2005 6:34 pm
by II DaN II
EDIT:::NM got it working...thanks guys