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How to add a hit box to a biped

Posted: Mon Oct 17, 2005 10:39 am
by swese44
Does anybody know how to add a hit box to a biped? I gotta figure this out ASAP, thanks!

AIM me at "PJ Swesey".

Posted: Mon Oct 17, 2005 5:47 pm
by VoYdE
what do you mean?



edit: 300th Post!

Posted: Mon Oct 17, 2005 5:52 pm
by thongster
like a life bar do you mean???

Posted: Mon Oct 17, 2005 5:53 pm
by VoYdE
he might mean a HUD

Posted: Mon Oct 17, 2005 5:56 pm
by thongster
no iam pretty shure he means a box with hitpoints in it

Posted: Mon Oct 17, 2005 6:32 pm
by santamaycry
isn't a hitbox the invisible area around each part to the model, so you get hurt at different amounts depending on the hit zone

Posted: Mon Oct 17, 2005 6:34 pm
by VoYdE
i dont know

Posted: Mon Oct 17, 2005 6:36 pm
by thongster
not a clue

Posted: Mon Oct 17, 2005 7:11 pm
by shortysk8monkey
lol i dont think the term "hit box" has an individual meaning

Posted: Mon Oct 17, 2005 7:29 pm
by santamaycry
shortysk8monkey wrote:lol i dont think the term "hit box" has an individual meaning
hitbox does, and im right :P((look up))

Posted: Mon Oct 17, 2005 8:04 pm
by Fantom13
Then again he could reply sometime soon and unconfuse us.

Posted: Tue Oct 18, 2005 5:28 am
by Spammy
Like SantaMayCry said, a hit box is an area marked out on an object that does something. Like take damage, make a specific material collision effect, cause the whole thing to explode/die/take more damage than normal(I.E. Hunter orange spot) etc.

That is a hit box. Learned the meaning while creating a character in MUGEN years ago :P (although it was somewhat different than Halo obviously).

Posted: Tue Oct 18, 2005 7:19 am
by santamaycry
Spammy wrote:Like SantaMayCry said, a hit box is an area marked out on an object that does something. Like take damage, make a specific material collision effect, cause the whole thing to explode/die/take more damage than normal(I.E. Hunter orange spot) etc.

That is a hit box. Learned the meaning while creating a character in MUGEN years ago :P (although it was somewhat different than Halo obviously).
i learned it modding unreal champ :p