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Problem with dark matter models
Posted: Mon Oct 17, 2005 4:33 am
by -[Optimise]-
Well i followed all the tut and i have gotten other models to work but when i try to remodel the magnum i ****s up where are a few shots

arrgghhh the little triangles of uter and impending doom!!!
this is what its meant to look like (or what i want it to)

soes anyone know whats wrong or what i need to do to get it to show up
Posted: Mon Oct 17, 2005 9:45 am
by santamaycry
backfaces

Posted: Mon Oct 17, 2005 4:58 pm
by [idio is]
try triangles. not even kidding, i notice it's all in triangle geometry.
Posted: Mon Oct 17, 2005 11:55 pm
by -[Optimise]-
ummm...translation to english?
maybe i need to reapeat myself

what do i have to do to fix it?
Someon
Posted: Tue Oct 18, 2005 4:13 am
by btownsen4
Someone needs a capture card, did you video tape you TV?
Posted: Tue Oct 18, 2005 6:25 am
by -[Optimise]-
no i didn't i took a pic of it using DigiCam but i normally used my video camera and that connects straight to the xbox av cables...anyway that didn't answer my question

How do i fix it?
Posted: Tue Oct 18, 2005 7:29 am
by santamaycry
isnt it obvious? you used squares, the game reads polygons...
so it made its own polys from those squres, resulting in backfaces(not holes in it, if they were holes lines would be shooting from the gun
Posted: Wed Oct 19, 2005 12:47 am
by -[Optimise]-
lol thanks
SantaMayCry wrote:you used squares, the game reads polygons...
but just so you know a square is a polygon

polygons are 2d shapes that have more than 3 sides

Posted: Wed Oct 19, 2005 2:11 pm
by [idio is]
Just use triangles, and do not use any other shape that is more than three edges at a time when modeling. Clear?
Posted: Wed Oct 19, 2005 2:14 pm
by Fantom13
pol
Posted: Wed Oct 19, 2005 4:21 pm
by -[Optimise]-
yep it is...
thanks for all the help people who help
*END OF DISCUSSION*
Posted: Wed Oct 19, 2005 10:32 pm
by santamaycry
[quote="Fantom13"]pol