Page 1 of 1

invisable walls

Posted: Sun Oct 09, 2005 3:39 pm
by thongster
what tag do i need to click to change the walls and ground in a level >?: i want to change the shaders on them so they are see-through

Posted: Sun Oct 09, 2005 5:13 pm
by Fantom13
NULL im guessing.....Or active camo, or glass

Posted: Tue Oct 11, 2005 1:28 pm
by [idio is]
haha, i've done that

ok, null everything. and i mean everything...

Posted: Tue Oct 11, 2005 1:55 pm
by thongster
hahah then tell how dont just post stupid crap just so u can get one more post closer to the next level noob

Posted: Tue Oct 11, 2005 2:45 pm
by Fantom13
That better of not been directed towards me ;)

Like i said, just Change the Shader to NULL, or Glass, that should work. Maybe Active camo to give it that woobly effect. (And yes....Woobly is now a word)

Posted: Tue Oct 11, 2005 3:16 pm
by [idio is]
sigh, im on a mac now, im trying to develop tools for H2 modding for macs now... but i dont have the time anymore... but, i believe if you go into ADI, and into scenery tag, null all the original shaders, or make them like... MC inivisible...

Posted: Tue Oct 11, 2005 6:12 pm
by madalive8
theres an invisible shader somewhere
ive made everything on headlong completely invisible
it was really hard getting around...

Posted: Tue Oct 11, 2005 6:40 pm
by Fantom13
Well obviously. What would it look like having the Green Teleport Shader, or the PP shader on. The level would look sickly see through glowing green.

Posted: Wed Oct 12, 2005 8:32 am
by thongster
no fathom13 it was directed at the other guy

Posted: Wed Oct 12, 2005 11:56 am
by Fantom13
thongster wrote:no fathom13 it was directed at the other guy
Fantom......:D

Posted: Wed Oct 12, 2005 6:24 pm
by madalive8
Fantom13 wrote:Well obviously. What would it look like having the Green Teleport Shader, or the PP shader on. The level would look sickly see through glowing green.
havent thought of that.. and its a pretty good idea..