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HALO 2 METaL GEAR SOLID 2?
Posted: Wed Sep 28, 2005 12:06 pm
by MEEKO
Ok a few days ago i posted about making a mod with MGS now what im wondering is if its possible to somehow rip the character models from MGS2 SOL SUBSTANCE. i own the game and i was want to replace the MC and elite models w/ MGS models just wondering.
Also can you have more Than 2 character models on the same map
or can u add as many as you want IE: have some play as solid snake, Big boss and RAIDEN or is it limited to just replaceing the elite and MC models.
just asking cause i have some coll stuff in mind if these things can be done
Im new and iwant to learn if these things can be done.
Re: HALO 2 METaL GEAR SOLID 2?
Posted: Wed Sep 28, 2005 10:01 pm
by santamaycry
MEEKO wrote:Ok a few days ago i posted about making a mod with MGS now what im wondering is if its possible to somehow rip the character models from MGS2 SOL SUBSTANCE. i own the game and i was want to replace the MC and elite models w/ MGS models just wondering.
Also can you have more Than 2 character models on the same map
or can u add as many as you want IE: have some play as solid snake, Big boss and RAIDEN or is it limited to just replaceing the elite and MC models.
just asking cause i have some coll stuff in mind if these things can be done
Im new and iwant to learn if these things can be done.
from what i just read, you don't know NOWHERE near enough to attempt something like this..
Posted: Thu Sep 29, 2005 8:16 am
by shade45
Yes i think it is possible with darkmatter, but you'll have to learn how to extract the models from MGS
Posted: Thu Sep 29, 2005 5:07 pm
by MEEKO
bah thats why im reading up ive been reading alot the last few days but i still need more
Posted: Thu Sep 29, 2005 7:25 pm
by tabasco sauce
custom bipd and vehi models is complex ill make a tut for them soon, but for now stick with weapon models, i have a good tut in the files forum to download
Posted: Fri Sep 30, 2005 1:02 pm
by Juniorman030790
yeh, for custom bipeds to work right i tink you might need to know how to mess with collision models