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Spawning Objects
Posted: Fri Aug 26, 2005 6:16 pm
by ParaplegicSK8ER
Alright i have been trying to figure out how to spawn objects like the zanzibar gate on coagulation. I know i can switch it for another object and it will spawn in its place, but i want to set the spawn points for it myself and spawn it in a certain spot. Kind of like the one guys did when they made the lockout underground arena. So any help on how to do this would be awesome. Thanks for any help at all.
Posted: Wed Aug 31, 2005 2:22 pm
by izzydead
in project adi (a modding prgram) there is an addon called blue gurilla that lets you change spawn points
Posted: Thu Sep 01, 2005 10:57 am
by Drigermaster0987
I also want to know how to do this to, Can you be more specfic?
Posted: Thu Sep 01, 2005 11:41 am
by boranes
i found it easier to placing ojects spawn in insolence.
open insolence, import the zani gate to coag,
(its under mach)
close zani you done with.
go to imtc tag right click on a wepon(lets say battle rifle)
select duplacate now it should say battle_rifle 2
right once again, select rename it to any thing you like(lets say zani_gate)
now double click the tag that say zani_gate go to
item permutations
visual dependencies
now go to tag type and change it to mach
now go to id ang change to the mach for the zanizabar gate!
fix map sig close it
now we need to add chunks to the itmc tag
open up the chunk adder
open map(coag)
tag scnr
item collections
map offset to coag
no hit all done here
now go to add chunk# you can pick any one you like(lets say 0)
no add number you can also add as many asyou like(lets say 1)
go down and click add
now it should say are you sure(yes)
now it will close by itself)
open adi v.2.0
open your map(coag)
go to the scnr tag click it
now press ctrl+g(this will open blue guerilla)
now go down to collections
now go to were it says 0 in the scroll bar
go down to number 32(this is the chunk you just added)
now go down to the other scroll bar that has the list of wepons in it
pick the tag you renamed(Lets say zani_gate)
click validate/save and your all done here
now let spawn that gate,like i said i found it easier to spawn thing in insolence
open up the cord finder open the mvf of coag ang find the cord your looking for(spawn point)
double click it and it should freeze,
now open up insolence
open map
go to scnr double click
go to were it says edit mod click it so it says dev
go under reflectives to netgame equipment
now were it says 0 change it to 32 (the chunk you added for the gate)
now you want to change the x,y,z
go to the cord finder copy the x and paste it to the x on insolence
same goes with the y
now the z(this is the hieght og the object your spawing)
you going have to guess this
yaw rotates its
pitch and roll brings it up and down and side to side
now when your done fix map signature
and close
now ftp it back to your xbox and try it out
i did this many of time and it works
if i forgot anything or you object isnt spawing let me know!!
Posted: Sat Sep 03, 2005 10:05 pm
by hellknight
will that work with the covie wachtower, and trees
Posted: Sun Sep 04, 2005 6:49 am
by boranes
yes it should,