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Removing a Texture
Posted: Wed Aug 24, 2005 9:23 am
by Horny Horny Hippo
Ok when u place a skin on, the general texture stays the same. But i want to remove it. For example, in headlong, the boxes have many groves and bumps, which makes it hard to view the skin. I want to take the texture off, so how do i do that
Posted: Wed Aug 24, 2005 6:01 pm
by santamaycry
thats called a bumpmap, and it would require nulling it out to lose it, im not sure how one would do this, being as i have never done it
Posted: Wed Aug 24, 2005 6:15 pm
by Agent ME
Almost every texture has a bump map version along with it. Just edit the bump map one too.
Posted: Wed Aug 24, 2005 8:13 pm
by Horny Horny Hippo
straight thanks. Where would i find the bump though?
Posted: Wed Aug 24, 2005 8:24 pm
by santamaycry
Horny Horny Hippo wrote:straight thanks. Where would i find the bump though?
usually under the actual bitmap
so
objects\vehicles\warthog\warthog_standard
objects\vehicles\warthog\warthog_standard_bump
Posted: Wed Aug 24, 2005 10:22 pm
by Horny Horny Hippo
ya i found that out shortly afte ri posted, but now im working on trying to figure out how to null it out
Posted: Thu Aug 25, 2005 7:01 pm
by Horny Horny Hippo
how the hell do u remove the bump???
Posted: Thu Aug 25, 2005 7:05 pm
by Infection4389
paint it all white see what happens

Posted: Thu Aug 25, 2005 7:08 pm
by Horny Horny Hippo
it says it cnt be displayed. and then when i try to open the dds in photoshop, it wont open. Yes i have the dds plugin for ps
Posted: Fri Aug 26, 2005 12:52 pm
by Juniorman030790
can you edit bumps then reinject em?
anyway if you go to dothalo and find the box look in the dependencies box and swap it with null
Posted: Fri Aug 26, 2005 9:01 pm
by Horny Horny Hippo
i tried to eite it, but i dunno how
Posted: Sat Aug 27, 2005 4:43 am
by Snave
Null it out at the shader.
Posted: Sat Aug 27, 2005 5:30 am
by halvorsen
Snave wrote:Null it out at the shader.
yeah and some are only in "Lone ID"
Posted: Sat Aug 27, 2005 9:01 am
by blindriotx
nulling it out may not be the best idea, the bump is a primarily purple or green color, make the entire bump_map that green(or purple) color. Coloring It white would be bad since it would give the enitre object a different depth (white is part of a bump). Not sure what nulling it out would do but making it all that green(or purple) is the best bet.
edit* just realized the bumpmaps arnt editable in photoshop (yea im a dumbass)