Rotating angle of a MACH(model)
Posted: Tue Aug 23, 2005 6:01 am
I have finaly got a MACH to spawn on another level and i have no problem with the X,Y, and Z coordinates. Its the Angle and direction of the object that I want to change! I noticed in Insolence if you go to: MODE tag: scenarios\objects\multi\ascension\antenna\antenna, then I go to edit mode, then bounding box, Now i can see
X
X
Y
Y
Z
Z
U
U
V
V
Now I know what X,Y,Z are but i am not 100% shure what U and V are. But if by chance they were the angle and direction. Then how would i ajust them to what i need? Because there is not program that can siply do this then how would i calculate what to change the direction for example if i wanted to rotate it 90Degrees. If any one has a program or a calculator or anything on how I could do this please reply!!!
X
X
Y
Y
Z
Z
U
U
V
V
Now I know what X,Y,Z are but i am not 100% shure what U and V are. But if by chance they were the angle and direction. Then how would i ajust them to what i need? Because there is not program that can siply do this then how would i calculate what to change the direction for example if i wanted to rotate it 90Degrees. If any one has a program or a calculator or anything on how I could do this please reply!!!