BattleCreek 1.0 With Pictures!!!

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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FooFighter





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Joined: Wed Jul 27, 2005 11:58 am

BattleCreek 1.0 With Pictures!!!

Post by FooFighter »

OK Me and Awal have been working on this map for quite some time now. With VERY much help from Awal, and santamaycry I have done alot in the past week. I am attempting in case you don't know to mate beavercreek into it halo 1 brother battlecreek. I must say this is only the first release and I have done no skinning yet. I also have not gotten fall damage, or halo 1 style health too work quite yet. Im working hard to figure those out though! I am posting this so you can Beta test it for me. I have not really played it I just load it make shure what ever i was doing worked then move onto the next thing. So im asking some of you too please test this mod for me and report back on what you think and any problems you find!!!

Here are the changes I have made that work so far:
-Magnum has the BR HUD so you can zoom in like in halo 1.
-BR has no zoom and shoots SMG bullets like the SMG would(its just a normal SNG but looks like the BR to make it seem like the assualt rifle from halo 1)
-Added 2 over shields to the map. On on each side infront of the teleporters.
-Replaced the overshield in the middle with a active camo.
-Made granade throw farther
-Disabled binoculars compleatly
-Disabled dual wielding compleatly
-Disabled the SMG compleatly

Things I am working on:
-Making fall damage
-Making more health less shield
-Reskinning guns to make them look like halo 1

Knows bugs:
-When you get active camo while holding the BR the butt of the gun kinda shows up and is not 100% transparent like the rest of the gun.
-the overshields spawn about a foot of the ground then fall down. (so not really bad but could look better if they spawned on the ground)

Here are some pics:
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OK I hope this will give you an idea of what I have done. I would really like if you guys could test this map for me and tell me what you think :D

THX too:
-Awal for almost everything, the br with no scope, the pics, and alot more THX alot dude!!!!
-Santamaycry for getting my overshields working!!! You have been a great help aswell!

Download link:
http://rapidshare.de/files/3559890/BEAVER_1.MAP.ppf.html
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ezekiel72





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Post by ezekiel72 »

shouldnt this be in the files forum?
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Winkler707




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Post by Winkler707 »

hey wouldn't it be cool it u could take out the ramp to the sniper rifle and put in a ladder *hint* *hint*
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I am clearly a cow





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Post by I am clearly a cow »

i heard about this a few days ago and now i see it... wow. i have to say wow. it looks excellent, i kno its pretty basic, but the idea was great and i luv the overall idea. gj gj
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CamdogXIII





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Post by CamdogXIII »

i was trying to do a mod like this on coag, but i just tried to put in the weapon models from halo 1 along with the bitmaps, but i couldn't get the meta data injected overtop of the other models, because it was to big. so when you go to do the skins and such for the weapons if you get it working i would like to know how you did it
I am clearly a cow





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Post by I am clearly a cow »

CamdogXIII wrote:i was trying to do a mod like this on coag, but i just tried to put in the weapon models from halo 1 along with the bitmaps, but i couldn't get the meta data injected overtop of the other models, because it was to big. so when you go to do the skins and such for the weapons if you get it working i would like to know how you did it
isnt injecting the models from another game into h2 illegal?
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CamdogXIII





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Post by CamdogXIII »

ummmmm. i dunno
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