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Removing the turret from a Warthog

Posted: Sat Jul 30, 2005 10:09 am
by Yawdib
Hi guys,

I was just wondering if there was a quick and easy way of removing the turret from the back of a warthog. I just created my first skin and I'm going to take a couple of screenshots of it in-game so I thought it would look a bit better without the turret on :)
Hopefully there will be a simple way to do it, let me know if there is!
Thanks.

Posted: Sat Jul 30, 2005 10:41 am
by The_Hushed_Casket
I've heard you can just "null out" the model, although I don't know how that's done.

Posted: Sat Jul 30, 2005 11:12 am
by halvorsen
remove vehi wartog.chaingun and gauss in warthog.html

Posted: Sat Jul 30, 2005 11:25 am
by Yawdib
halvorsen wrote:remove vehi wartog.chaingun and gauss in warthog.html
Where would I find that? I'm assuming I need to use the DotHalo program to remove the model, but I'm not sure. Sorry for not knowing anything about this :oops:

Posted: Sat Jul 30, 2005 12:35 pm
by Dojorkan
Just find the turret in the VEHI Tag Check the dependencies for the turret, then change all of them to "nulled out"

Posted: Sat Jul 30, 2005 1:37 pm
by halvorsen
Yawdib wrote:
halvorsen wrote:remove vehi wartog.chaingun and gauss in warthog.html
Where would I find that? I'm assuming I need to use the DotHalo program to remove the model, but I'm not sure. Sorry for not knowing anything about this :oops:
the only thing you need is to go to html tag
scrol down to objects\vehicles\warthog\warthog
look at the dependency and remove [vehi] wartog.chaingun and [vehi]warthog.gauss

Posted: Sat Jul 30, 2005 2:24 pm
by Yawdib
Well I followed that the best I could but for some reason it still didn't remove the turret :cry:

I'll go through what I did step-by-step so hopefully someone will be able to tell me where I'm going wrong...

First I opened up 'shared.map' in DotHalo - maybe you can only do it on real maps I don't know, maybe this is where I'm going wrong straight away.
In the Tags window I scrolled down and expanded the ''[hlmt] Object Property'' entry. Within this I selected ''objects\vehicles\warthog\warthog''

Then in the Dependencies/LoneIDs/Reflexives window I selected ''vehi - objects\vehicles\warthog\turrets\chaingun\chaingun'', clicked the drop-down box at the top and selected ''Null'' from the list at the bottom. I then did the same sequence for the ''...turrets\gauss\gauss'' entry - changing it to ''Null'' in the drop-down box near the top.

I then clicked save changes in the Dependencies window and closed the map. I then fixed the encryption with the TF6 program and overwrited the 'shared.map' file on the E drive of my Xbox with the new one. I cleared the cache, loaded the game and the turret ws still on the Warthog :(

Hopefully someone will be able to spot where I went wrong, I've probably just made the tinyest mistake ever that is stopping it work :P

Posted: Sat Jul 30, 2005 2:40 pm
by halvorsen
Yawdib wrote:Well I followed that the best I could but for some reason it still didn't remove the turret :cry:

I'll go through what I did step-by-step so hopefully someone will be able to tell me where I'm going wrong..First I opened up 'shared.map' in DotHalo - maybe you can only do it on real maps I don't know, maybe this is where I'm going wrong straight away.In the Tags window I scrolled down and expanded the ''[hlmt] Object Property'' entry. Within this I selected ''objects\vehicles\warthog\warthog''

Then in the Dependencies/LoneIDs/Reflexives window I selected ''vehi - objects\vehicles\warthog\turrets\chaingun\chaingun'', clicked the drop-down box at the top and selected ''Null'' from the list at the bottom. I then did the same sequence for the ''...turrets\gauss\gauss'' entry - changing it to ''Null'' in the drop-down box near the top.

I then clicked save changes in the Dependencies window and closed the map. I then fixed the encryption with the TF6 program and overwrited the 'shared.map' file on the E drive of my Xbox with the new one. I cleared the cache, loaded the game and the turret ws still on the Warthog :(

Hopefully someone will be able to spot where I went wrong, I've probably just made the tinyest mistake ever that is stopping it work :P
that right, you most do it in real maps

Posted: Sat Jul 30, 2005 3:29 pm
by Yawdib
halvorsen wrote:that right, you most do it in real maps
Nice one, that was it. Thanks guys!!! :D