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Removing the turret from a Warthog
Posted: Sat Jul 30, 2005 10:09 am
by Yawdib
Hi guys,
I was just wondering if there was a quick and easy way of removing the turret from the back of a warthog. I just created my first skin and I'm going to take a couple of screenshots of it in-game so I thought it would look a bit better without the turret on
Hopefully there will be a simple way to do it, let me know if there is!
Thanks.
Posted: Sat Jul 30, 2005 10:41 am
by The_Hushed_Casket
I've heard you can just "null out" the model, although I don't know how that's done.
Posted: Sat Jul 30, 2005 11:12 am
by halvorsen
remove vehi wartog.chaingun and gauss in warthog.html
Posted: Sat Jul 30, 2005 11:25 am
by Yawdib
halvorsen wrote:remove vehi wartog.chaingun and gauss in warthog.html
Where would I find that? I'm assuming I need to use the DotHalo program to remove the model, but I'm not sure. Sorry for not knowing anything about this

Posted: Sat Jul 30, 2005 12:35 pm
by Dojorkan
Just find the turret in the VEHI Tag Check the dependencies for the turret, then change all of them to "nulled out"
Posted: Sat Jul 30, 2005 1:37 pm
by halvorsen
Yawdib wrote:halvorsen wrote:remove vehi wartog.chaingun and gauss in warthog.html
Where would I find that? I'm assuming I need to use the DotHalo program to remove the model, but I'm not sure. Sorry for not knowing anything about this

the only thing you need is to go to html tag
scrol down to objects\vehicles\warthog\warthog
look at the dependency and remove [vehi] wartog.chaingun and [vehi]warthog.gauss
Posted: Sat Jul 30, 2005 2:24 pm
by Yawdib
Well I followed that the best I could but for some reason it still didn't remove the turret
I'll go through what I did step-by-step so hopefully someone will be able to tell me where I'm going wrong...
First I opened up 'shared.map' in DotHalo - maybe you can only do it on real maps I don't know, maybe this is where I'm going wrong straight away.
In the Tags window I scrolled down and expanded the ''[hlmt] Object Property'' entry. Within this I selected ''objects\vehicles\warthog\warthog''
Then in the Dependencies/LoneIDs/Reflexives window I selected ''vehi - objects\vehicles\warthog\turrets\chaingun\chaingun'', clicked the drop-down box at the top and selected ''Null'' from the list at the bottom. I then did the same sequence for the ''...turrets\gauss\gauss'' entry - changing it to ''Null'' in the drop-down box near the top.
I then clicked save changes in the Dependencies window and closed the map. I then fixed the encryption with the TF6 program and overwrited the 'shared.map' file on the E drive of my Xbox with the new one. I cleared the cache, loaded the game and the turret ws still on the Warthog
Hopefully someone will be able to spot where I went wrong, I've probably just made the tinyest mistake ever that is stopping it work

Posted: Sat Jul 30, 2005 2:40 pm
by halvorsen
Yawdib wrote:Well I followed that the best I could but for some reason it still didn't remove the turret
I'll go through what I did step-by-step so hopefully someone will be able to tell me where I'm going wrong
..First I opened up 'shared.map' in DotHalo - maybe you can only do it on real maps I don't know, maybe this is where I'm going wrong straight away.In the Tags window I scrolled down and expanded the ''[hlmt] Object Property'' entry. Within this I selected ''objects\vehicles\warthog\warthog''
Then in the Dependencies/LoneIDs/Reflexives window I selected ''vehi - objects\vehicles\warthog\turrets\chaingun\chaingun'', clicked the drop-down box at the top and selected ''Null'' from the list at the bottom. I then did the same sequence for the ''...turrets\gauss\gauss'' entry - changing it to ''Null'' in the drop-down box near the top.
I then clicked save changes in the Dependencies window and closed the map. I then fixed the encryption with the TF6 program and overwrited the 'shared.map' file on the E drive of my Xbox with the new one. I cleared the cache, loaded the game and the turret ws still on the Warthog
Hopefully someone will be able to spot where I went wrong, I've probably just made the tinyest mistake ever that is stopping it work

that right, you most do it in real maps
Posted: Sat Jul 30, 2005 3:29 pm
by Yawdib
halvorsen wrote:that right, you most do it in real maps
Nice one, that was it. Thanks guys!!!
