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*.map to *.3ds

Posted: Thu Jul 28, 2005 1:04 pm
by zfan6
I am a total weasel when it comes to modding/cracking itself, but I am very proficient in 3d modeling with 3ds max. I had a friend come down and extract all the *.map files from my copy of Halo II for me, but he only mods mass wieghts and stuff, so he has no idea how to translate the halo II *.map files to *.obj, *.3ds, or anything supported by 3ds max.

could anyone help me in that regard? I've torn the internet to pieces (not counting the warez side of things) trying to find something that might help me, but everyone assumes that because I have gotten the files on my computer, I am haxx0r enough to get them in 3ds max.


HELP.....please.

Posted: Thu Jul 28, 2005 1:36 pm
by nateh90
There isnt a way to stick a whole entire map into 3ds but some people have acheived BSP (The level geometry) extraction but the havent realeased it. I and some other people are working on it though and my estimate is two weeks you should be able to look at the geometry in 3ds max. Thanks - Nate