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What are the limits of old maps?
Posted: Wed Jul 27, 2005 9:35 am
by ll Motorhed ll
I'm Fairly new to modding (about a month). I know how to do some basic stuff, but i was wondering if there are any problems on the old maps like, failing to load map... or any of th at stuff, like there are for the new ones. Can you just do whatever you want and never fail to load map? Thanks, If you can answer this.
Posted: Wed Jul 27, 2005 9:44 am
by The_Hushed_Casket
You need to sign your maps with encryptomatic signature after any alterations.
Posted: Wed Jul 27, 2005 9:51 am
by ll Motorhed ll
I mean, do i need to worry about balance? (in the old maps)
Posted: Wed Jul 27, 2005 10:15 am
by ll Motorhed ll
sorry for being a noob.
Posted: Wed Jul 27, 2005 11:43 am
by HomelikeBoat
sounds to me like all you did before u came to halomods was modd online or hear about how to mod on live, all you have to do is sign with the ES from TF6 and you can ftp and load the map just fine
Posted: Thu Jul 28, 2005 6:36 am
by ll Motorhed ll
well no... ive been coming to halomods for about a month now. i used to mod online. and i mean for literally... like 2 hours. the day before the patch came out. but ive been trying to mod old maps for a long time. i cna do basic stuff.. like make anything i want come out of any gun etc. but i was just wondering that, because i made a mod for coagulation, and it failed to load map. everything else was cool.
(and on a side note... does anyone know how to get the airlifts vertical? and not horizontal?)