Main menu/global physics questions
Posted: Mon Jul 25, 2005 3:20 pm
As you've no doubt probably noticed, this is my first post... I hope it's not a typical noob question.
So, I'm working on a mod that does little except change physics tags (explosion forces, bullet damages, etc.) and gun properties (chamber time, clip size, magazine size, spread, auto aim, you get the idea...). Throughout my work on this mod, I've been testing it on Colossus, but today I started on the second test map, Coagulation. It was a royal pain copying all of the values of tags I've changed, and it left me feeling like there's got to be an easier way, so without further ado, question 1:
1) Is there some way I can change the physics globally, so that it applies to all of the maps? (My guess would be it involves the shared .maps, if it's possible) If it's not possible, is there some quicker, drag and drop way of taking, say, the battle rifle .weap from my work on Colossus and importing it into the other maps, rather than typing all of the values into each tag by hand?
2) On my hard drive, I have all 21 maps, and they're all functioning properly from the main menu (whew, you thought you were going to get the failed to load question didn't you?), but the 9 DLC maps sure look dumb with a white picture, and I was wondering if you could enlighten me as to how I can fix that, and get those sweet looking pictures like the other 12 have. I'm guessing the solution involves hex editing, so please be specific as possible, as I am not a skilled hex-editor (read: sucky noob hex-editor)
3) Okay, so the version of Halo 2 on my hard drive is multiplayer only, and I'd like for my main menu to reflect that... can I edit it so that there are no menu choices for Campaign and Xbox Live, neither of which are functional? Maybe some way of nulling them out in the hex... (trails off to avoid sounding dumb)
4) Can I delete some of the unnecessary locked gametypes from the multiplayer menu (phantoms, elimination, all of that dumb stuff) and edit some of the other locked gametypes to my tastes?
5) This one is, to me, the most difficult problem. I would like to take this physics mod that I am working on and burn it to a DVD to share with my friends, but the mod works on 1.0 physics (since 1.1 changes stuff on the fly). Is there anything I can do to make the disc ignore the auto update that is already installed on my friends' boxes? I really don't want to make them delete the auto update every time we play with my disc! My guess on this one is that it involves a .xbe, but I'm clueless, so who knows?
Wow, long first post, huh? Thanks in advance for any help you can provide.
So, I'm working on a mod that does little except change physics tags (explosion forces, bullet damages, etc.) and gun properties (chamber time, clip size, magazine size, spread, auto aim, you get the idea...). Throughout my work on this mod, I've been testing it on Colossus, but today I started on the second test map, Coagulation. It was a royal pain copying all of the values of tags I've changed, and it left me feeling like there's got to be an easier way, so without further ado, question 1:
1) Is there some way I can change the physics globally, so that it applies to all of the maps? (My guess would be it involves the shared .maps, if it's possible) If it's not possible, is there some quicker, drag and drop way of taking, say, the battle rifle .weap from my work on Colossus and importing it into the other maps, rather than typing all of the values into each tag by hand?
2) On my hard drive, I have all 21 maps, and they're all functioning properly from the main menu (whew, you thought you were going to get the failed to load question didn't you?), but the 9 DLC maps sure look dumb with a white picture, and I was wondering if you could enlighten me as to how I can fix that, and get those sweet looking pictures like the other 12 have. I'm guessing the solution involves hex editing, so please be specific as possible, as I am not a skilled hex-editor (read: sucky noob hex-editor)
3) Okay, so the version of Halo 2 on my hard drive is multiplayer only, and I'd like for my main menu to reflect that... can I edit it so that there are no menu choices for Campaign and Xbox Live, neither of which are functional? Maybe some way of nulling them out in the hex... (trails off to avoid sounding dumb)
4) Can I delete some of the unnecessary locked gametypes from the multiplayer menu (phantoms, elimination, all of that dumb stuff) and edit some of the other locked gametypes to my tastes?
5) This one is, to me, the most difficult problem. I would like to take this physics mod that I am working on and burn it to a DVD to share with my friends, but the mod works on 1.0 physics (since 1.1 changes stuff on the fly). Is there anything I can do to make the disc ignore the auto update that is already installed on my friends' boxes? I really don't want to make them delete the auto update every time we play with my disc! My guess on this one is that it involves a .xbe, but I'm clueless, so who knows?
Wow, long first post, huh? Thanks in advance for any help you can provide.