Page 1 of 1
couple of questions
Posted: Sun Jul 24, 2005 12:25 am
by Scoliosis
yea for all you modders out there i have a couple of really easy questions
1. how do i make grenade explosions bigger
2. how do i make the spectre shoot out sentinel lasers
3. how do i change the textures on the map.
if you know the answer to any of these or know a good tut on how to do any of these then by all means please post it. thanks all.
Posted: Sun Jul 24, 2005 10:20 am
by I am clearly a cow
1. would it be possible to switch the grenade explosion [effe] to the tank explosion [effe]?
2. i am not sure.
3. search for skinning, many tutorials around.
Posted: Sun Jul 24, 2005 10:26 am
by Dojorkan
http://insolence.epgservers.net/index.p ... =1898#1898
You can find tutorials on that stuff and more at that link.
*Wait for SOMEONE to say "Since Dojorkan wasnt that much Help".
Posted: Sun Jul 24, 2005 10:40 am
by I am clearly a cow
lol Dyingspree thats ur queue!
Re: couple of questions
Posted: Sun Jul 24, 2005 3:23 pm
by dyingspree808
Scoliosis wrote:yea for all you modders out there i have a couple of really easy questions
1. how do i make grenade explosions bigger
2. how do i make the spectre shoot out sentinel lasers
3. how do i change the textures on the map.
if you know the answer to any of these or know a good tut on how to do any of these then by all means please post it. thanks all.
ahhh i have arrived! anyway since dojorkan wasnt much help:
1. to make grenade explosions simply go into the jpT! tag and go to frag grenade, there you can edit blast radius and damage
2. Well the spectre is a vehicle where the only weapon is the turret so if you wanna make the turret shoot sentinel beam simply go into the weap tag and find the spectre turret and go into dependancies, then find the proj and swap it with sentinel beam
3. Textures is simply extracting editing then injecting bitmps
Posted: Sun Jul 24, 2005 4:14 pm
by Scoliosis
thx alot guys i appriciate ALL the help i got.
Posted: Sun Jul 24, 2005 6:30 pm
by nateh90
to the last poster :
1. He wanted to make the effect bigger search for a plugin not edit blast radius. (Although you should also do that)
3. Textures arent just extracting and injecting bitmaps look for a tutorial and they will tell you all the correct .dds plugins for photoshop you need and they will also tell you about MIP maps and such.