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projectile swap with object

Posted: Mon Jun 27, 2005 4:55 pm
by jaymunee80
which tag would you swap to make a weapon shoot an object such as a bus or dummy? i see .coll, .hlmt, .mach, .phmo.

Posted: Mon Jun 27, 2005 5:04 pm
by MtK EDGAR 2
There are more what i did is find the weapons proj and i changed it to say vehi- warthog (not exact names) so it would shoot a warthog. I used Dot Halo for that.

Posted: Mon Jun 27, 2005 6:35 pm
by jaymunee80
i know vehicles, i mean like dummys or things that dont have a vehi or proj tag.

Posted: Mon Jun 27, 2005 7:01 pm
by DrunkenBomber
only thing i have shot out are, biped = masterchiefs and charectors, scen= like doors, teleporters, vehi, oh and i shot boxes one time but i forgot how,, it hink it was just an object not sure...

Posted: Mon Jun 27, 2005 9:16 pm
by GH0STce11
hmm i'm trying to do the samething for a mod im making. and it's also not a bipd, proj, or vehi.

i know by swapping it with the hlmt doesn't work, but i think that since the .bloc and .vehi files serve a similar purpose that's what it is.

i'm gonna test that out really quick....

OK, by opening the weap dependencies, and finding the proj, dependency, and switching it to .bloc and the bloc file that links to my object, i got it to shoot.

if you don't have a .bloc for your object, you can use the .bloc of another object. just open the .bloc and read it's dependencies. swap the hlmt tag for the hlmt of your object.

hope that helps

Posted: Tue Jun 28, 2005 2:22 pm
by jaymunee80
i cant find the bloc tag in the dependencies.

Posted: Wed Jun 29, 2005 3:54 pm
by GH0STce11
ok, open your weap tag, and go to it's dependencies. Find the proj dependency. Now, in ADI, click the drop down where it says proj, then select bloc, then find your bloc, and swap.

If your object doesn't have a bloc, just find an object in the map that does, for example, the bus in headlong. open the bus's bloc and go to it's dependencies, the 1st one should be the hlmt meta. swap it for your objects hlmt., then you can use the bus's bloc.