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Headlong and a pelican

Posted: Tue Jun 21, 2005 3:19 am
by l33ch_
Is there anyway i can insert a pelican to appear over the see.. no special features just to make it appear there - i have the meta from the model. What now?

Posted: Tue Jun 21, 2005 4:58 am
by typat
you have to use a mod chip, preferably the xecutioner, to copy the map and insert the CAD of the pelican

Posted: Tue Jun 21, 2005 5:35 am
by l33ch_
I have a modchip.. So how would i go about doing it...

Posted: Tue Jun 21, 2005 10:11 am
by Shalted
TyPat wrote:you have to use a mod chip, preferably the xecutioner, to copy the map and insert the CAD of the pelican
Whoa you have no idea what your doing....

Ok open incolence then drag the pelican over to your map that your modding, then take a spawn point move it over the sea then swap what ever spawns there with the pelican

Posted: Tue Jun 21, 2005 10:46 am
by l33ch_
nothing spaws over the see can i make on in the air?

Posted: Tue Jun 21, 2005 11:05 am
by shortysk8monkey
lmao this is a funny discussion, continue please...

Posted: Tue Jun 21, 2005 11:07 am
by l33ch_
If you cant be bothered to say something possitive dont reply.

Posted: Tue Jun 21, 2005 1:10 pm
by Chron1c
yeah seriously shorty that would be considered a spam reply, and no one here likes spam (unless you mix it with the right spices). Anyway, l33ch, it doesn't matter if something doesnt spawn over the water...u need to MOVE a spawn point above the water...then swap whatever originally spawned there with the pelican.

Posted: Tue Jun 21, 2005 1:43 pm
by santamaycry
in that case, wouldnt the pelican fall straight to the ground?

Posted: Tue Jun 21, 2005 1:50 pm
by Chron1c
.....dam i think he's right.....how about this: swapping bitmaps? find a bitmap from sp with the pelican in the sky with headlong's bitmap? i have no clue if this would work....i have not experimented with bitmap swapping before....

Posted: Tue Jun 21, 2005 6:11 pm
by Shalted
SantaMayCry wrote:in that case, wouldnt the pelican fall straight to the ground?
Actually I dont think that applies to the pelican, but im not entirely sure.

Posted: Tue Jun 21, 2005 6:43 pm
by Horny Horny Hippo
shortysk8monkey wrote:lmao this is a funny discussion, continue please...

Posted: Tue Jun 21, 2005 8:59 pm
by santamaycry
Shalted wrote:
SantaMayCry wrote:in that case, wouldnt the pelican fall straight to the ground?
Actually I dont think that applies to the pelican, but im not entirely sure.
it does, i was shooting pelicans once lol

Posted: Wed Jun 22, 2005 7:38 am
by l33ch_
So hoe can i do this?

Posted: Wed Jun 22, 2005 7:58 am
by Chron1c
try extracting a bitmap from a sp level that has the pelican stationary in the sky....then putting that in. Mayb ethat will work :?

Posted: Wed Jun 22, 2005 8:24 am
by l33ch_
Hmm.. is there any tut as i am new

Posted: Wed Jun 22, 2005 10:50 am
by Shalted
Ok anyone notice how the sword's ITMC tag makes stuff float? well inject that over some unused meta swap its dependencie so it spawns pelican, then move the spawn point over water.

Posted: Wed Jun 22, 2005 10:57 am
by l33ch_
A tut would be great and much appreshated :) Im going away for 2 weeks this weekend and wish to get the map almost done :)

Posted: Wed Jun 22, 2005 11:05 am
by Shalted
Sure I'll write one as soon as I get some thing to eat...

Posted: Wed Jun 22, 2005 11:10 am
by l33ch_
Thanks! A real helper and no flam thanks alot :)