Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
l33ch_
Posts: 22 Joined: Tue Jun 21, 2005 1:01 am
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by l33ch_ » Tue Jun 21, 2005 3:19 am
Is there anyway i can insert a pelican to appear over the see.. no special features just to make it appear there - i have the meta from the model. What now?
typat
Posts: 1 Joined: Tue Jun 21, 2005 4:51 am
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by typat » Tue Jun 21, 2005 4:58 am
you have to use a mod chip, preferably the xecutioner, to copy the map and insert the CAD of the pelican
l33ch_
Posts: 22 Joined: Tue Jun 21, 2005 1:01 am
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by l33ch_ » Tue Jun 21, 2005 5:35 am
I have a modchip.. So how would i go about doing it...
Shalted
Posts: 565 Joined: Wed Nov 17, 2004 8:41 am
Location: Vancouver, BC This is where people put their modding team because they feel important.
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by Shalted » Tue Jun 21, 2005 10:11 am
TyPat wrote: you have to use a mod chip, preferably the xecutioner, to copy the map and insert the CAD of the pelican
Whoa you have no idea what your doing....
Ok open incolence then drag the pelican over to your map that your modding, then take a spawn point move it over the sea then swap what ever spawns there with the pelican
Awaiting connection...
l33ch_
Posts: 22 Joined: Tue Jun 21, 2005 1:01 am
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by l33ch_ » Tue Jun 21, 2005 10:46 am
nothing spaws over the see can i make on in the air?
l33ch_
Posts: 22 Joined: Tue Jun 21, 2005 1:01 am
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by l33ch_ » Tue Jun 21, 2005 11:07 am
If you cant be bothered to say something possitive dont reply.
Chron1c
Posts: 165 Joined: Wed Jun 15, 2005 10:49 am
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by Chron1c » Tue Jun 21, 2005 1:10 pm
yeah seriously shorty that would be considered a spam reply, and no one here likes spam (unless you mix it with the right spices). Anyway, l33ch, it doesn't matter if something doesnt spawn over the water...u need to MOVE a spawn point above the water...then swap whatever originally spawned there with the pelican.
santamaycry
Posts: 463 Joined: Mon Mar 28, 2005 6:32 pm
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by santamaycry » Tue Jun 21, 2005 1:43 pm
in that case, wouldnt the pelican fall straight to the ground?
Chron1c
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by Chron1c » Tue Jun 21, 2005 1:50 pm
.....dam i think he's right.....how about this: swapping bitmaps? find a bitmap from sp with the pelican in the sky with headlong's bitmap? i have no clue if this would work....i have not experimented with bitmap swapping before....
Shalted
Posts: 565 Joined: Wed Nov 17, 2004 8:41 am
Location: Vancouver, BC This is where people put their modding team because they feel important.
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by Shalted » Tue Jun 21, 2005 6:11 pm
SantaMayCry wrote: in that case, wouldnt the pelican fall straight to the ground?
Actually I dont think that applies to the pelican, but im not entirely sure.
Awaiting connection...
Horny Horny Hippo
Posts: 151 Joined: Fri Dec 31, 2004 8:31 pm
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by Horny Horny Hippo » Tue Jun 21, 2005 6:43 pm
shortysk8monkey wrote: lmao this is a funny discussion, continue please...
HornyHornyHippo wrote: uv been de-1337-ed
santamaycry
Posts: 463 Joined: Mon Mar 28, 2005 6:32 pm
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by santamaycry » Tue Jun 21, 2005 8:59 pm
Shalted wrote: SantaMayCry wrote: in that case, wouldnt the pelican fall straight to the ground?
Actually I dont think that applies to the pelican, but im not entirely sure.
it does, i was shooting pelicans once lol
l33ch_
Posts: 22 Joined: Tue Jun 21, 2005 1:01 am
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by l33ch_ » Wed Jun 22, 2005 7:38 am
So hoe can i do this?
Chron1c
Posts: 165 Joined: Wed Jun 15, 2005 10:49 am
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by Chron1c » Wed Jun 22, 2005 7:58 am
try extracting a bitmap from a sp level that has the pelican stationary in the sky....then putting that in. Mayb ethat will work
l33ch_
Posts: 22 Joined: Tue Jun 21, 2005 1:01 am
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by l33ch_ » Wed Jun 22, 2005 8:24 am
Hmm.. is there any tut as i am new
Shalted
Posts: 565 Joined: Wed Nov 17, 2004 8:41 am
Location: Vancouver, BC This is where people put their modding team because they feel important.
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by Shalted » Wed Jun 22, 2005 10:50 am
Ok anyone notice how the sword's ITMC tag makes stuff float? well inject that over some unused meta swap its dependencie so it spawns pelican, then move the spawn point over water.
Awaiting connection...
l33ch_
Posts: 22 Joined: Tue Jun 21, 2005 1:01 am
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by l33ch_ » Wed Jun 22, 2005 10:57 am
A tut would be great and much appreshated
Im going away for 2 weeks this weekend and wish to get the map almost done
Shalted
Posts: 565 Joined: Wed Nov 17, 2004 8:41 am
Location: Vancouver, BC This is where people put their modding team because they feel important.
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by Shalted » Wed Jun 22, 2005 11:05 am
Sure I'll write one as soon as I get some thing to eat...
Awaiting connection...
l33ch_
Posts: 22 Joined: Tue Jun 21, 2005 1:01 am
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by l33ch_ » Wed Jun 22, 2005 11:10 am
Thanks! A real helper and no flam thanks alot