Headlong and a pelican

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
l33ch_





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Headlong and a pelican

Post by l33ch_ »

Is there anyway i can insert a pelican to appear over the see.. no special features just to make it appear there - i have the meta from the model. What now?
typat





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Post by typat »

you have to use a mod chip, preferably the xecutioner, to copy the map and insert the CAD of the pelican
l33ch_





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Post by l33ch_ »

I have a modchip.. So how would i go about doing it...
Shalted




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Post by Shalted »

TyPat wrote:you have to use a mod chip, preferably the xecutioner, to copy the map and insert the CAD of the pelican
Whoa you have no idea what your doing....

Ok open incolence then drag the pelican over to your map that your modding, then take a spawn point move it over the sea then swap what ever spawns there with the pelican
Awaiting connection...
l33ch_





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Post by l33ch_ »

nothing spaws over the see can i make on in the air?
shortysk8monkey





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Post by shortysk8monkey »

lmao this is a funny discussion, continue please...
l33ch_





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Post by l33ch_ »

If you cant be bothered to say something possitive dont reply.
Chron1c





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Post by Chron1c »

yeah seriously shorty that would be considered a spam reply, and no one here likes spam (unless you mix it with the right spices). Anyway, l33ch, it doesn't matter if something doesnt spawn over the water...u need to MOVE a spawn point above the water...then swap whatever originally spawned there with the pelican.
santamaycry





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Post by santamaycry »

in that case, wouldnt the pelican fall straight to the ground?
Chron1c





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Post by Chron1c »

.....dam i think he's right.....how about this: swapping bitmaps? find a bitmap from sp with the pelican in the sky with headlong's bitmap? i have no clue if this would work....i have not experimented with bitmap swapping before....
Shalted




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Post by Shalted »

SantaMayCry wrote:in that case, wouldnt the pelican fall straight to the ground?
Actually I dont think that applies to the pelican, but im not entirely sure.
Awaiting connection...
Horny Horny Hippo





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Post by Horny Horny Hippo »

shortysk8monkey wrote:lmao this is a funny discussion, continue please...
Image
HornyHornyHippo wrote:uv been de-1337-ed
santamaycry





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Post by santamaycry »

Shalted wrote:
SantaMayCry wrote:in that case, wouldnt the pelican fall straight to the ground?
Actually I dont think that applies to the pelican, but im not entirely sure.
it does, i was shooting pelicans once lol
l33ch_





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Post by l33ch_ »

So hoe can i do this?
Chron1c





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Post by Chron1c »

try extracting a bitmap from a sp level that has the pelican stationary in the sky....then putting that in. Mayb ethat will work :?
l33ch_





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Post by l33ch_ »

Hmm.. is there any tut as i am new
Shalted




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Post by Shalted »

Ok anyone notice how the sword's ITMC tag makes stuff float? well inject that over some unused meta swap its dependencie so it spawns pelican, then move the spawn point over water.
Awaiting connection...
l33ch_





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Post by l33ch_ »

A tut would be great and much appreshated :) Im going away for 2 weeks this weekend and wish to get the map almost done :)
Shalted




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Post by Shalted »

Sure I'll write one as soon as I get some thing to eat...
Awaiting connection...
l33ch_





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Post by l33ch_ »

Thanks! A real helper and no flam thanks alot :)
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