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AI in mp

Posted: Sat Jun 11, 2005 12:34 pm
by declan
now we can do sp - mp easily, could we now get ai in multiplayer, i mean inject it usin insolence?

Posted: Sat Jun 11, 2005 2:44 pm
by shade45
i brought over the hunter biped into mp then brought the ai over with insolence then i made a hunter spawn instead off a shotgun but the hunter would spawn but it wouldnt move so i think you have to link the hunter to the ai somehow then it might work.

Posted: Sat Jun 11, 2005 3:07 pm
by xbox7887
Its not possible to add ai with insolence....

Posted: Sat Jun 11, 2005 3:29 pm
by shade45
xbox7887 wrote:Its not possible to add ai with insolence....
so is it possible at all?

Posted: Sat Jun 11, 2005 4:53 pm
by devguy
I'm not entirely sure, but I think you have to have the char tag imported in. That is where Insolence comes in.

However, there is a lot more to it than just that. I am not sure where, but you have to have it linked to something. Is it the scenario, matg globals, or bsp, I don't remember off the top of my head.

I think adding that in would be similar to adding in weather to maps that don't already have it. It would require great hexing.

If I am lost, don't mind me...

Posted: Sat Jun 11, 2005 6:04 pm
by xbox7887
well you can start by using insolence to add all of the biped, char, styl, and maybe even an sp scnr tag to go with it. then you need to do lots of hexing by linking and adding lots of reflexives to the mp scnr tag and make them point to the sp one which will have all of your ai spawning data....theres a little more after that but right now there arent any programs which would just be able to add ai with the click of a button. it requires lots of hexing and work.....its just way too much work lol

Posted: Sun Jun 12, 2005 5:15 am
by pmzukan
xbox7887 wrote:well you can start by using insolence to add all of the biped, char, styl, and maybe even an sp scnr tag to go with it. then you need to do lots of hexing by linking and adding lots of reflexives to the mp scnr tag and make them point to the sp one which will have all of your ai spawning data....theres a little more after that but right now there arent any programs which would just be able to add ai with the click of a button. it requires lots of hexing and work.....its just way too much work lol
But you guys are working on something like that right now, aren't you? ;)
Now that injecting bipeds into MP is way too easy for beginners, you pros must be working on something big.

Posted: Sun Jun 12, 2005 6:19 am
by mrhyperpenguin
insolence didnt provide us with anything too new. i doubt we can do it with insolnce, but someone please prove me wrong

Posted: Sun Jun 12, 2005 10:08 am
by TfAv1228
hmm please thats nice i may give it a shot ill be askin xbox 7887 some questions about what stuff is used for ai in scnr but it hink if i get that i could easily do it