Has anyone thought to try of doing SP - MP now that conversion is possible through insolence? I know it doesn't do BSPs, buuut, Halo 2 is different then Halo 1 in the fact that it's much more leniant. Now, the question everyone is asking is
'If I transfer MULG (which will transfer everything else supporting it, which is a lot, be in for a LONG wait.), change the SCNR type to multiplayer, change the MATG, change a couple of spawn point and etc, will my SP map now be MP?'
I'm testing this out now personally, but I think we should really try to go for it now that we have the correct tools to. It's gonna be a pain to null out all of those sounds though.
EDIT: Hmm, getting close. Map loads up, no freezing, but it won't spawn me at all. Maybe this is because a cutscene is supposed to run then? Maybe I should wait until the cutscene is over? I wonder. btw, it's the score sheet actually showing up, with the respawn in 0 black screen.
SP to MP - Now possible?
- TheTyckoMan
- Posts: 854
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you get get one of the programs (forget what all ones do it, but I know dothalo does) and open the mainmenu.map and add a map slot in there for your map. go here for a tutorial on itconfedx19 wrote:Uh, question....
How would you play the map file?
Since you change the SCNR type to Multiplayer, do you just add the file to the mainmenu? Not quite sure about that since I'm pretty new to modding halo 2. Just thought it would be interesting to mess around with it a little bit.

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