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Injecting marines?
Posted: Thu Jun 09, 2005 5:14 am
by pmzukan
I tried injecting marines into Burial Mounds with Insolence, so I drag the marine biped into Burial mounds map and what happens? It starts to inject all the dialogue which are like 2000 sound files or something. This is not how you're supposed to inject marines right? Cause it's been moving all day and still going...

Posted: Thu Jun 09, 2005 12:01 pm
by modder4321
use the arbiter tut but do it with the marine instead of arbiter
Posted: Thu Jun 09, 2005 12:46 pm
by Duncan
don't inject the whole biped... just the HLMT
Posted: Thu Jun 09, 2005 2:06 pm
by tex mex matt
i cant find the stuff it says to link it to under globals, but im using a different map. Does it matter?
Posted: Fri Jun 10, 2005 4:20 am
by pmzukan
duncan wrote:don't inject the whole biped... just the HLMT
The same thing happens, it injects everything...
Posted: Fri Jun 10, 2005 9:45 am
by tex mex matt
maybe try a different map
Posted: Fri Jun 10, 2005 10:03 am
by Duncan
got it.. you run out of mem. That's my best bet. I can't really think of anything else.
Posted: Fri Jun 10, 2005 10:07 am
by tex mex matt
I figured out how to link to the .bipd because the linkage on the totorial is wrong, go to multiplayer, then go to multiplayer_globals, go to swapper, and find the dependancy for the .biped
Posted: Fri Jun 10, 2005 12:47 pm
by tex mex matt
I see what he is talking about now, it takes up a ton of space to inject all those sounds, someone should make it so it doesnt inject the sounds, after all they dont work
Posted: Fri Jun 10, 2005 1:11 pm
by tex mex matt
also it doesnt work when u link the .bipd to the multiplayer_globals, so can someone please help me out and tell me how to do this
Posted: Fri Jun 10, 2005 2:58 pm
by Duncan
It worked for me when I followed the tutorial. Then again, it wasn't marine. I tried to get the marine in the way the abiter was done for the elite, but that didn't work.... well actually it did until it froze when you killed it....lol
Posted: Fri Jun 10, 2005 7:45 pm
by tex mex matt
i figured it out, im an idiot, and by the way, they need to get all the sound stuff fixed, cause if you inject a brute, some of the sounds work, but some sounds are just fucked up
Posted: Fri Jun 10, 2005 10:26 pm
by XD
No, null out all of the sounds, you can get most of them in their UDLG's though.
Posted: Sat Jun 11, 2005 6:09 am
by pmzukan
ok could you post a full walkthrough then? I haven't gotten a grasp of it yet...
Null out the sounds? before or after you've injected the biped?
Posted: Sun Jun 12, 2005 3:04 am
by Duncan
pmzukan wrote:ok could you post a full walkthrough then? I haven't gotten a grasp of it yet...
Null out the sounds? before or after you've injected the biped?
Well b4 you inject the biped, wt is there to null out.....