Injecting marines?

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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pmzukan





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Injecting marines?

Post by pmzukan »

I tried injecting marines into Burial Mounds with Insolence, so I drag the marine biped into Burial mounds map and what happens? It starts to inject all the dialogue which are like 2000 sound files or something. This is not how you're supposed to inject marines right? Cause it's been moving all day and still going... :?
modder4321





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Post by modder4321 »

use the arbiter tut but do it with the marine instead of arbiter
Duncan





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Post by Duncan »

don't inject the whole biped... just the HLMT
tex mex matt





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Post by tex mex matt »

i cant find the stuff it says to link it to under globals, but im using a different map. Does it matter?
pmzukan





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Post by pmzukan »

duncan wrote:don't inject the whole biped... just the HLMT
The same thing happens, it injects everything...
tex mex matt





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Post by tex mex matt »

maybe try a different map
Duncan





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Post by Duncan »

got it.. you run out of mem. That's my best bet. I can't really think of anything else.
tex mex matt





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Post by tex mex matt »

I figured out how to link to the .bipd because the linkage on the totorial is wrong, go to multiplayer, then go to multiplayer_globals, go to swapper, and find the dependancy for the .biped
tex mex matt





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Post by tex mex matt »

I see what he is talking about now, it takes up a ton of space to inject all those sounds, someone should make it so it doesnt inject the sounds, after all they dont work
tex mex matt





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Post by tex mex matt »

also it doesnt work when u link the .bipd to the multiplayer_globals, so can someone please help me out and tell me how to do this
Duncan





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Post by Duncan »

It worked for me when I followed the tutorial. Then again, it wasn't marine. I tried to get the marine in the way the abiter was done for the elite, but that didn't work.... well actually it did until it froze when you killed it....lol
tex mex matt





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Post by tex mex matt »

i figured it out, im an idiot, and by the way, they need to get all the sound stuff fixed, cause if you inject a brute, some of the sounds work, but some sounds are just fucked up
XD




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Post by XD »

No, null out all of the sounds, you can get most of them in their UDLG's though.
pmzukan





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Post by pmzukan »

ok could you post a full walkthrough then? I haven't gotten a grasp of it yet...
Null out the sounds? before or after you've injected the biped?
Duncan





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Post by Duncan »

pmzukan wrote:ok could you post a full walkthrough then? I haven't gotten a grasp of it yet...
Null out the sounds? before or after you've injected the biped?
Well b4 you inject the biped, wt is there to null out.....
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