I've recently loaded the 4 new Bungie maps. I'm trying to put togethere a
version on disc with the new maps included so that you don't need a HDD.
I'm using DotHalo and editing global.matg
I can load the maps into the main menu without problems.
(after a bit of playing around I discovered what these fields represent....
'Value' = Cursor Location (ie default selection after cache has been cleared.
'Next Value' = the order the map will appear in the list. The lowest number is first. eg 10=1 st, 120=12th.
My problem is trying add new bitmaps for the new maps.
I've extracted the correct dds from the map file, but when I try to inject an image into ui\code_global_bitmaps\mulitplayer...bitm It appears that they are linked together.
Linked bitmap locations-
Linked: 11,12&14
Linked: 13,15-39,45-49
Linked: 40-44
eg If I inject a dds into location 14, then the same image is copied into 11 & 12 automatically.
Zanzibar is in location 11, so this only leaves 2 new different bitmap slots.
At this stage I'm just using a generic "New Map" picture, not good.
I though it may be a bug with the program but ADI has the same issue.
Am I injecting into the wrong spot, or using the wrong program ?
Thanks,
Ghetto (Noob)
Issues with MainMenu new map bitmaps.
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- Posts: 13
- Joined: Mon Sep 20, 2004 8:07 pm
There must be another way.
There must be another way because I've tested out the United Map Pack V1.3 (?) which has a series of new graphics for new maps.
When I look through the United patched mainmenu.map it doesn't appear that they have used the same locations for the bitmap injenctions.
I'm not sure if it's my process or the tools I'm using that are causing the issue.
Ghetto
When I look through the United patched mainmenu.map it doesn't appear that they have used the same locations for the bitmap injenctions.
I'm not sure if it's my process or the tools I'm using that are causing the issue.
Ghetto
someone should ask the person who created the mainmenu for ump 1.4 that has all the modded maps with pics. dbowill, he created it, i just injected all the data for the pics.
you are correct, space 12 I think replaces all the rest of the images because they all point to the same bitmap location.
if you look at the ump mainmenu.map, it's about 4 megs over the original size of the mainmenu. that's because I injected completely new data for each map thumbnail. nothing replaced but added. i used adi.2.0
also, for the new maps, the first 4 spaces after foundation where left blank. so the update could place the new bungie maps there without complicating our mainmenu
also, your method wont work while playing over systemlink. for one the maps need to be in the tdata folder, the update link their location to mainmenu.map, if you just place them in the /maps folder you wont be able to join games where they are being hosted from the tdata folder because YOUR mainmenu will see nothing there.