kornman00 wrote:
There are only ai zones in the scenario. The only thing in the structure bsp that would be related to ai would be pre-calculated data needed for the ai, ie to interact with the environment for static and\or dynamic pathfinding.
Ai zones are setup to give the ai direction for their orders, like the document says. They are ONLY in the scenario. Trust me...
Thanks for letting us know.
OwnZ joO wrote:
supermodder i would listen to kornman, he knows a LOT more about halo than you do.
I don't think you should be putting your 2 sense in.
supermodder911 wrote:
yeah well i didnt get as far as i did listening to kornman and we need lots of help so if u wanna help aim me at im so fly928
I think he is just trying to say he didn't learn his modding skills from kornman.
DarkMetal wrote:
I friggin told you the only thing in the bsp was pathfinding stuff... but you didn't listen Rolling Eyes
Also... you say you didn't get as far as you did by listening to kornman... Please enlighten us as to how much progress you have made past the starting line. Not very far I'd imagine.
Just because you told him something doesn't mean he has to listen to you, and another thing, your an absolute stuck up **** and you obiously don't need to be in this topic.
supermodder911 wrote:
the offset 212 is ai zones in sbsp and in the scnr ai zones offset is 576 i beleve correct me if im wrong
I think he said correct him if he was wrong, not to be an ignorant jerk DarkMetal.
thanks for telling them off vsg and antszy if i were u i wouldent blame him for posting that
Last edited by Supermodder911 on Fri Mar 16, 2007 9:21 pm, edited 5 times in total.
Credit should be given where credit is due, even if it's not complete yet. If it has helped you, they deserve credit for their work. And VSG, I can post in any topic I please.
well fine i will give everyone cred who helped just tell me if u helped and ill edit my first post in the topic and vsg never said u didnt darkmetal at lease i dont see it
Last edited by Supermodder911 on Fri Mar 16, 2007 9:22 pm, edited 1 time in total.
kornman00 wrote:
There are only ai zones in the scenario. The only thing in the structure bsp that would be related to ai would be pre-calculated data needed for the ai, ie to interact with the environment for static and\or dynamic pathfinding.
Ai zones are setup to give the ai direction for their orders, like the document says. They are ONLY in the scenario. Trust me...
Thanks for letting us know.
OwnZ joO wrote:
supermodder i would listen to kornman, he knows a LOT more about halo than you do.
I don't think you should be putting your 2 sense in.
supermodder911 wrote:
yeah well i didnt get as far as i did listening to kornman and we need lots of help so if u wanna help aim me at im so fly928
I think he is just trying to say he didn't learn his modding skills from kornman.
DarkMetal wrote:
I friggin told you the only thing in the bsp was pathfinding stuff... but you didn't listen Rolling Eyes
Also... you say you didn't get as far as you did by listening to kornman... Please enlighten us as to how much progress you have made past the starting line. Not very far I'd imagine.
Just because you told him something doesn't mean he has to listen to you, and another thing, your an absolute stuck up **** and you obiously don't need to be in this topic.
supermodder911 wrote:
the offset 212 is ai zones in sbsp and in the scnr ai zones offset is 576 i beleve correct me if im wrong
I think he said correct him if he was wrong, not to be an ignorant jerk DarkMetal.
thanks for telling them off vsg and antszy if i were u i wouldent blame him for posting that
if it weren't for kornman you wouldn't have damn AI in MP so get on ur knees and dome him up. then take his advice about the AI Zones! btw wheres my name in the credits???? im one of the creators of Entity Poke cancer is and so is TheTyckoMan
well anthony i only have one thing to say to u if u can check your topic in help for core and guerilla and thats it so we will do what we need to do and u do what u need to do
Last edited by Supermodder911 on Fri Mar 16, 2007 9:23 pm, edited 1 time in total.
supermodder911 wrote:well anthony i only have one thing to say to u if u can check your topic in help for core and guerilla and thats it so we will do what we need to do and u do what u need to do
I telling you to give kornman, Pokecancer, TheTyckoMan, and I credit...
supermodder911 wrote:
well anthony i only have one thing to say to u if u can check your topic in help for core and guerilla and thats it so we will do what we need to do and u do what u need to do
I telling you to give kornman, Pokecancer, TheTyckoMan, and I credit...
tell me what for and i will
Last edited by Supermodder911 on Fri Mar 16, 2007 9:23 pm, edited 2 times in total.
supermodder911 wrote:ok is that good and check your topic for h2core help
for got the c in tyckoman
and I have already seen your post... its not like we can just go in and fix it, we don't know what the problem really is so its not as easy as just saying fix it.
kornman for AI in MP with xbox7887 (they both worked on it...)
and Pokecancer, TheTyckoMan, and I for Entity...
hey hey hey i feel left out, just kidding on the real guys with out xbox or kornman ai would have gotten any where because they solved the .xbe problem, all I helped with was linking reflexives and all that jazz.
kornman00 wrote:There are only ai zones in the scenario. The only thing in the structure bsp that would be related to ai would be pre-calculated data needed for the ai, ie to interact with the environment for static and\or dynamic pathfinding.
Ai zones are setup to give the ai direction for their orders, like the document says. They are ONLY in the scenario. Trust me...
Thanks for letting us know.
OwnZ joO wrote:supermodder i would listen to kornman, he knows a LOT more about halo than you do.
I don't think you should be putting your 2 sense in.
supermodder911 wrote:yeah well i didnt get as far as i did listening to kornman and we need lots of help so if u wanna help aim me at im so fly928
I think he is just trying to say he didn't learn his modding skills from kornman.
DarkMetal wrote:I friggin told you the only thing in the bsp was pathfinding stuff... but you didn't listen Rolling Eyes
Also... you say you didn't get as far as you did by listening to kornman... Please enlighten us as to how much progress you have made past the starting line. Not very far I'd imagine.
Just because you told him something doesn't mean he has to listen to you, and another thing, your an absolute stuck up **** and you obiously don't need to be in this topic.
supermodder911 wrote:the offset 212 is ai zones in sbsp and in the scnr ai zones offset is 576 i beleve correct me if im wrong
I think he said correct him if he was wrong, not to be an ignorant jerk DarkMetal.
I will put in my two cents because this is a public forum. I was just telling him that Kornman knows a lot more than him, considering he knows a lot more than most people in modding halo. It bothers me when people who really don't know that much tell the respected modders they're wrong. Especially when Kornman was a major factor in AI getting into multiplayer.
well anything anyone says in this topic i take as advice so i listen to everyone so its not like i didnt say that kornman wasnt right but any way we need more help please help
Last edited by Supermodder911 on Fri Mar 16, 2007 9:25 pm, edited 1 time in total.
^ Agreed, Now no offense to you supermodder911 but the chances of you figuring this out is very little, Take it from someone that knows a little bit or two about AI.