AI ZONES IN MP!!

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
Supermodder911




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Post by Supermodder911 »

i will give every one that helped credit when i release a mod with ai zones and like fox said keep the personal stuff in the pms and ims all i have is aim srry mamouth u can contact milyardo he can probly help u more than me
Last edited by Supermodder911 on Fri Mar 16, 2007 9:18 pm, edited 1 time in total.
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gratmouth_v3





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Post by gratmouth_v3 »

ok what is your aim Suppermodder??
Supermodder911




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Post by Supermodder911 »

it is im so fly928 but milyardox2 can probily help more than me
Last edited by Supermodder911 on Fri Mar 16, 2007 9:18 pm, edited 1 time in total.
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kornman00




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Post by kornman00 »

WastingBody wrote:This should help you out.
Trulife didn't even make that, all they did was remove Isla's (the maker and presenter) name from the cover and slap their fucking name on it :/

And the ai zones are in the scenario, not the bsp...
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Post by kibito87 »

kornman00 wrote:
WastingBody wrote:This should help you out.
Trulife didn't even make that, all they did was remove Isla's (the maker and presenter) name from the cover and slap their *** name on it :/

And the ai zones are in the scenario, not the bsp...
pwned and pwned.
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Supermodder911




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Post by Supermodder911 »

there is ai zones in both in the bsp the ai zones r offset 212 and there is ai zones in the scenario
Last edited by Supermodder911 on Fri Mar 16, 2007 9:19 pm, edited 1 time in total.
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VSG19902




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Post by VSG19902 »

Let's just keep this about zones, not who did what, and who likes who, I'm sure that supermodder will give credit to everyone who deserves it, and when he is done if he didn't then you can tell him. :D
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Trulife8342




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Post by Trulife8342 »

kornman00 wrote:
WastingBody wrote:This should help you out.
Trulife didn't even make that, all they did was remove Isla's (the maker and presenter) name from the cover and slap their *** name on it :/

And the ai zones are in the scenario, not the bsp...
Kornman umm when that was released we told people Dr.Isla made it, we just did that because I wanted it to be for BH only.
Supermodder911




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Post by Supermodder911 »

well i have found another problem but it might be able to be fix it truelife y arent u replying to me on aim if anyone wants to help aim me we need more help we need lots more help i need some people good with plugins and ai and more
Last edited by Supermodder911 on Fri Mar 16, 2007 9:19 pm, edited 1 time in total.
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kornman00




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Post by kornman00 »

Trulife, someone in this thread said you had created it, then that link directs to a converted powerpoint with brok3n halo slapped on the cover. This isn't when you released it, so there is nothing stating it was made by Isla unless you navigate to the last slide.
supermodder911 wrote:there is ai zones in both in the bsp the ai zones r offset 212 and there is ai zones in the scenario
There are only ai zones in the scenario. The only thing in the structure bsp that would be related to ai would be pre-calculated data needed for the ai, ie to interact with the environment for static and\or dynamic pathfinding.
Ai zones are setup to give the ai direction for their orders, like the document says. They are ONLY in the scenario. Trust me...
Supermodder911




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Post by Supermodder911 »

the offset 212 is ai zones in sbsp and in the scnr ai zones offset is 576 i beleve correct me if im wrong
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OwnZ joO




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Post by OwnZ joO »

supermodder i would listen to kornman, he knows a LOT more about halo than you do.
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Post by Supermodder911 »

yeah well i didnt get as far as i did listening to kornman and we need lots of help so if u wanna help aim me at im so fly928
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DarkMetal





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Post by DarkMetal »

I friggin told you the only thing in the bsp was pathfinding stuff... but you didn't listen :roll:
Also... you say you didn't get as far as you did by listening to kornman... Please enlighten us as to how much progress you have made past the starting line. Not very far I'd imagine.
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Supermodder911




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Post by Supermodder911 »

welll we r making progress so if u wanna know we will be done when were done well if anyone wants to help please contact me on aim we need help the more the faster we finish my aim is im so fly928
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Trulife8342




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Post by Trulife8342 »

212 is for AI to use environment objects, such as boxes and such, both static or dynamic p.f
Supermodder911




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Post by Supermodder911 »

well see i learned something new truelife please reply to me on aim i am im so fly928
Last edited by Supermodder911 on Fri Mar 16, 2007 9:20 pm, edited 1 time in total.
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VSG19902




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Post by VSG19902 »

kornman00 wrote:There are only ai zones in the scenario. The only thing in the structure bsp that would be related to ai would be pre-calculated data needed for the ai, ie to interact with the environment for static and\or dynamic pathfinding.
Ai zones are setup to give the ai direction for their orders, like the document says. They are ONLY in the scenario. Trust me...
Thanks for letting us know.
OwnZ joO wrote:supermodder i would listen to kornman, he knows a LOT more about halo than you do.
I don't think you should be putting your 2 sense in.
supermodder911 wrote:yeah well i didnt get as far as i did listening to kornman and we need lots of help so if u wanna help aim me at im so fly928
I think he is just trying to say he didn't learn his modding skills from kornman.
DarkMetal wrote:I friggin told you the only thing in the bsp was pathfinding stuff... but you didn't listen Rolling Eyes
Also... you say you didn't get as far as you did by listening to kornman... Please enlighten us as to how much progress you have made past the starting line. Not very far I'd imagine.
Just because you told him something doesn't mean he has to listen to you, and another thing, your an absolute stuck up asshole and you obiously don't need to be in this topic.
supermodder911 wrote:the offset 212 is ai zones in sbsp and in the scnr ai zones offset is 576 i beleve correct me if im wrong
I think he said correct him if he was wrong, not to be an ignorant jerk DarkMetal.
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antszy101




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Post by antszy101 »

why would you go flaming dark metal like that? There is no reason to do so. And the reason that offest 212 is known as the AI reflexive is because it is needed to get working zones.
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VSG19902




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Post by VSG19902 »

Did you see what he said, and supermodder isn't trying to be mean.
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