H2Core\H2G Help Topic and Map Repository *Updated 04-03-07*

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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Dissolution241





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Post by Dissolution241 »

What does it mean when your map just goes to black screen? I know that this is probably already in here but I gotta go right after I post this. The map doesnt freeze, it's just stuck in black screen and my player can't spawn....
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MilyardoX2




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Post by MilyardoX2 »

check your player spawns that was my problem
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Dissolution241





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Post by Dissolution241 »

Nevermind, it's because its Old Mombassa. Silly me
Fleabag77




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Post by Fleabag77 »

I'm getting a combination of errors...
turk645 wrote:I'm getting a random freezing error and most likely it's a sound
demonicsandwich wrote:And unfortually, the sounds for many things (mostly weapons) sound strange o_O
JesseCuster wrote:"Index was out of range. Must be non-negative and less than the size of the collection.

this is what i get when i decompile recursivly the bsp 3 from deltatowers.... "

I've tried using different base maps, but it's always the same problems.
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Anthony




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Post by Anthony »

Fleabag77 wrote: I've tried using different base maps, but it's always the same problems.
even try beaver creek?
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Post by Fleabag77 »

Yeah. No good.

I'm about to try Gemini, because it seems that's working pretty well for most people.
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Anthony




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Post by Anthony »

Fleabag77 wrote:Yeah. No good.

I'm about to try Gemini, because it seems that's working pretty well for most people.
well dont waste your time... if beavercreek wont decompile its something wrong with one of your shared maps or mainmenu
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Post by pokecancer »

jesse, it's problem with a palette not referencing a tag. The error is fixed now. If you cant wait for a release, find the palette and reference a tag.

I fixed a lot of the problems with sounds, but still a few remain. I am aware of these problems and working on it.
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foxfanatic23I7




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Post by foxfanatic23I7 »

Jeez, when was the last time you posted Poke? O_o
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Anthony




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Post by Anthony »

foxfanatic23I7 wrote:Jeez, when was the last time you posted Poke? O_o
2 days ago or something :P
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Post by foxfanatic23I7 »

Anthony wrote:
foxfanatic23I7 wrote:Jeez, when was the last time you posted Poke? O_o
2 days ago or something :P
Nm then <_<, I just never see it then. :oops:
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Fleabag77




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Post by Fleabag77 »

Anthony wrote:well dont waste your time... if beavercreek wont decompile its something wrong with one of your shared maps or mainmenu
Then I guess something is wrong with the maps on my disc, because I got clean copies when I downloaded this. :roll:
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Anthony




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Post by Anthony »

Fleabag77 wrote:
Anthony wrote:well dont waste your time... if beavercreek wont decompile its something wrong with one of your shared maps or mainmenu
Then I guess something is wrong with the maps on my disc, because I got clean copies when I downloaded this. :roll:
k well im working on a app to check your maps and tell you if they are clean or not it will just take me a few more min then I will post
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Anthony




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Post by Anthony »

hmm double post... well 2 bad...


I added the map checker to the downloads list just download that, run it, open a map and it will tell you if its clean or not
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SpecOp44




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Post by SpecOp44 »

Anthony wrote:I added the map checker to the downloads list just download that, run it, open a map and it will tell you if its clean or not
Heh, that sounds pretty handy. I'll grab a copy. Good job.
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Post by Hawaiian Modder »

I edited a scenario file in H2G, and I wanted to know what would be the better thing to use to inject it into my map, making sure it overwrites the old one.
Should I build it into the modded map, rebuild it in the modded map, or rebuild into a clean map?
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Anthony




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Post by Anthony »

Hawaiian Modder wrote:I edited a scenario file in H2G, and I wanted to know what would be the better thing to use to inject it into my map, making sure it overwrites the old one.
Should I build it into the modded map, rebuild it in the modded map, or rebuild into a clean map?
to tell the truth its really up to you, I would just rebuild it into a clean map since its going to have to go through all the steps anyways
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Post by Hawaiian Modder »

What if it was a smaller tag, like a bipd or something else?
Also is there a way to build more than one tag into the map at a time? The tags aren't linked either.(2 Different Bipds)
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Anthony




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Post by Anthony »

Hawaiian Modder wrote:What if it was a smaller tag, like a bipd or something else?
Also is there a way to build more than one tag into the map at a time? The tags aren't linked either.(2 Different Bipds)
right now there isnt, but I guess I should add that to the list of todo's
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Post by snakejknight »

Anthony wrote:
Hawaiian Modder wrote:What if it was a smaller tag, like a bipd or something else?
Also is there a way to build more than one tag into the map at a time? The tags aren't linked either.(2 Different Bipds)
right now there isnt, but I guess I should add that to the list of todo's
its possible... but they freeze the game just like entity...

i added the char pallet and referenced the char that had the bipd in it... it built and i was able to spawn it... but it died when i shot it :(
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