Every map that is modified has to be resigned. TData modding isn't welcome here, just add it to your mainmenu.smokey wrote:Gemini is my base, and I have to put it in TDATA, so I have to resign every map? Every map where?
H2Core\H2G Help Topic and Map Repository *Updated 04-03-07*
smokey apply this serenity patch to your mainmenu, snave made it a while ago and it'll add all the dlc maps to your mainmenu.
Now you simply put maps like containment in the same folder as maps like lockout or coag etc.
Now you simply put maps like containment in the same folder as maps like lockout or coag etc.
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oh ok thank you...that is helpful. Will that effect my mods in anyway? That is not the original mainmenu.map
BTW, my map loaded to a black screen and I realized that I needed to set the spawns in Entity. All 105 of them are way far outside the map, so I selected them all and moved them into the map. I saved, and after I was doe, I went back and opened the BSP viewer again (I had not closed the program). All the spawns were back to where they originally started! Even worse, I closed the program and reopened my map and it said "This is not a supported map type". What am I doing wrong?
BTW, my map loaded to a black screen and I realized that I needed to set the spawns in Entity. All 105 of them are way far outside the map, so I selected them all and moved them into the map. I saved, and after I was doe, I went back and opened the BSP viewer again (I had not closed the program). All the spawns were back to where they originally started! Even worse, I closed the program and reopened my map and it said "This is not a supported map type". What am I doing wrong?
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That's because this version of entity doesn't look in the current folder for the maps. You have to set their location yourself. It's helpful in that you don't have to copy all the resource maps to a new folder everytime you start a new mod project. Go to Tools, Settings and then find each map. You don't need to set the Bitmaps.map unless you are gonna open a CE map in Entity.smokey wrote:I cant open it in that...it says my SP shared is not found and to set map paths. I have all my reference maps in the same folder, and they are clean. All of the others work thugh...omg this is so dumb
i imagine you will have to decompile a mainmenu which is different from the open set as a shared resource
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typo
i imagine you will have to decompile a mainmenu which is different from the one set as a shared resource
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Old Plugins you have, upgrade you must...
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noali954 wrote:well is there a way to add the bsp to the end of the map and link everything for the bsp so that nuthin else is changed?
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Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.