You make me chuckle. Glad it works for ya now.ScottyGEE wrote:I'll try that but I think itll still F up
edit: you win
I dislike losing but I guess I still win...
H2Core\H2G Help Topic and Map Repository *Updated 04-03-07*
H2Core and H2G bsp converting
ok i got a big problem with H2Core and H2G. i followed the tutorial on basic BSP conversions and used the same maps(beaver creek and introdution map) and at the end when i rebuild my map it gets an unhandled exception and it says "Object reference not set to an instance of an object" and its got a load of details. it gets the exception when it trys processing the part C:\Tags\H2\sound\sound_mix.sound_mix...
Why??
Edit: Its probably the ram then cuz i dont got much space left on my pc.
Why??
Edit: Its probably the ram then cuz i dont got much space left on my pc.
Last edited by HellaWack on Fri Mar 16, 2007 10:51 am, edited 1 time in total.
- JacksonCougAr
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i tryed to do 03b_newmombasa bsp4 to coag and i used both clean maps(used the checker), and in guerilla i deleted all the player spawn exept 2 and i moved them to the proper place but when i try to load the map in game it goes to a black screen. also i noticed in entity it says the map type is single player. i tryed to load it as single player and switched to multiplayer also.
Ok i just followed the tut for atleast the third time in a row, and for some reason when rebuilding I hit an error while it writes the internal model for the type2 elite\fp_body, the error i keep hitting on every map without any of the check boxes selected is "Unable to cast object of type 'core.H2.matg' to type 'core.H2.SBSP'." Im using maps that I'm postive are clean. Any one know what could cause this error?
It's probably part of the bsp visual mesh. The door would cover it normally, but since you removed the door, you can see the black wall. I don't know what you could do to fix it other than edit the visual mesh.slugggggg wrote:So I removed some doors on my map that didn't open. But now there's a black wall that you can walk through. Anyone know how to get rid of that?
Well, sometimes you can hear the door opening and then that wall goes away, sooSpammy wrote:It's probably part of the bsp visual mesh. The door would cover it normally, but since you removed the door, you can see the black wall. I don't know what you could do to fix it other than edit the visual mesh.slugggggg wrote:So I removed some doors on my map that didn't open. But now there's a black wall that you can walk through. Anyone know how to get rid of that?
Ok heres something I've never had b4
I have never seen that when i skinned a mp map. the closer i get, the black on the ramps disappears. Ive skinned eevrything you can see in the foto, except the ground. Has anyone ever encountered this b4? Does this have some weird way of showing up b/c its a sp map?
Help me please.
I have never seen that when i skinned a mp map. the closer i get, the black on the ramps disappears. Ive skinned eevrything you can see in the foto, except the ground. Has anyone ever encountered this b4? Does this have some weird way of showing up b/c its a sp map?
Help me please.
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- JacksonCougAr
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