
A modding competition
- AFuzySquirrel
- Posts: 362
- Joined: Fri Jun 22, 2007 9:04 pm
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i vote option 2. thsi way people can be as creative as they want and not have to be limited. this way some of the best mods can come through 


[Setting BIPD Variations][url=httphttp://forums.halomods.com/viewtopic.php?search_id=442547533&t=67770][Alumina BETA][/url]
- CaptainPoopface
- Posts: 408
- Joined: Mon Jul 23, 2007 7:56 am
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Option 2 is more organized, but I wonder if it is too confining. For example, ExileLord's Gravity Gun would stand essentially no chance in a themed competition, but it is an outstanding mod. On the other hand, I don't think he made it for the sake of winning a competition, so maybe it doesn't matter.
Option 1 is more open-ended and lets people do whatever comes to mind, which I certainly prefer, but I think people in general are more motivated when you give them constraints.
Perhaps you could give honorable mention for best skinning, models, sound injection, gameplay, and "other". But as you point out, I don't know if we have enough throughput to allow that degree of demarcation.
Maybe you could make it Mod-of-the-Two-Months (MOT2M), so the prizes are half as frequent, people are motivated to spend more time on their mods, and the playing field is closer to level for people who spend more than two months on a mod.
I fully agree that the stock maps, including Tombstone and Desolation, should be all but omitted from discussion. If I see another skin for Containment or Coagulation, I'm going to start taking hostages. Pick a BSP from SP, isolate a playable region of it, then post that as the base map.
Here's another option: ScottyGee chooses the base map and modders do absolutely anything to it, or ScottyGee chooses the theme and modders choose whatever map/BSP they want.
My final answer is: ScottyGee chooses a (region of a) BSP from SP, modders do as they please, and recognition is doled out for MOTM or MOT2M. I think that would work best.
Option 1 is more open-ended and lets people do whatever comes to mind, which I certainly prefer, but I think people in general are more motivated when you give them constraints.
Perhaps you could give honorable mention for best skinning, models, sound injection, gameplay, and "other". But as you point out, I don't know if we have enough throughput to allow that degree of demarcation.
Maybe you could make it Mod-of-the-Two-Months (MOT2M), so the prizes are half as frequent, people are motivated to spend more time on their mods, and the playing field is closer to level for people who spend more than two months on a mod.
I fully agree that the stock maps, including Tombstone and Desolation, should be all but omitted from discussion. If I see another skin for Containment or Coagulation, I'm going to start taking hostages. Pick a BSP from SP, isolate a playable region of it, then post that as the base map.
Here's another option: ScottyGee chooses the base map and modders do absolutely anything to it, or ScottyGee chooses the theme and modders choose whatever map/BSP they want.
My final answer is: ScottyGee chooses a (region of a) BSP from SP, modders do as they please, and recognition is doled out for MOTM or MOT2M. I think that would work best.
Yeah, nice discussion on the ideas guys 
Anyway, to further the difference between #1 and #2: With number one, MOTM, what essentially happens is that you just mod and release it, you get people to vote on it and if you win well you get your recognition for creating the best mod for that month. It is less of a competition, as there are no similar grounds, usually nothing compares to the winner's mod and there's always the deal with time (as people have pointed out, people may work on it for MONTHS instead of when the comp starts).
Something else to note is that outstanding mods will always be outstanding, they would not need a MOTM comp to be able to determine if it is worthy. So for the people who say that thay've been working for months on a mod and would want a MOTM insead of #2, well if the mod is good you will get recognised regardless of whether theres' a comp. People will like it and it may get moved to outstanding. MOTM is more bragging rights only rather than #2's way of showcasing creativity and effort in a restrained environment
The second option though, is really an actual competition. You see the competition, you read the rules and requirments and then you make a mod based off it. You then release and if people think it is the best excecuted mod in the way that the rules describe you win. The mod was specifically designed for the competition and not just thrown together to see if it can make some kind of mod of the month.
I am more in favour of #2 myself, not only because I've seen MOTM crumble oh-so-many times, but because it really serves as a proper competition. Unfortunatley, it does have a downside which people have pointed out. It can come with restrictions. But in a sense, if I were to do a theme for you guys to mod for, I would make it quite broad...For example, if I were to set the theme to "spooky/scary", there would be MANY interpretations for spooky/scary as it is all down to what the user's idea on scary...So there would never be one set kind of idea that you would have to mod for. One would just have to tap into their creative side and pull out something that is still within the theme, but is not what Mr Average Joe Shmoe would concoct himself.
I'd also like to ask, what kind of timeframe would people like to have for these competitions? Well, more specifically, option #2. Would it be a monhtly thing? Months can go by pretty quickly and it might be hard for people to finish their mods but then again they could still release afterwoods and plus there'd always be another comp the next month with a new theme to go after.

Anyway, to further the difference between #1 and #2: With number one, MOTM, what essentially happens is that you just mod and release it, you get people to vote on it and if you win well you get your recognition for creating the best mod for that month. It is less of a competition, as there are no similar grounds, usually nothing compares to the winner's mod and there's always the deal with time (as people have pointed out, people may work on it for MONTHS instead of when the comp starts).
Something else to note is that outstanding mods will always be outstanding, they would not need a MOTM comp to be able to determine if it is worthy. So for the people who say that thay've been working for months on a mod and would want a MOTM insead of #2, well if the mod is good you will get recognised regardless of whether theres' a comp. People will like it and it may get moved to outstanding. MOTM is more bragging rights only rather than #2's way of showcasing creativity and effort in a restrained environment
The second option though, is really an actual competition. You see the competition, you read the rules and requirments and then you make a mod based off it. You then release and if people think it is the best excecuted mod in the way that the rules describe you win. The mod was specifically designed for the competition and not just thrown together to see if it can make some kind of mod of the month.
I am more in favour of #2 myself, not only because I've seen MOTM crumble oh-so-many times, but because it really serves as a proper competition. Unfortunatley, it does have a downside which people have pointed out. It can come with restrictions. But in a sense, if I were to do a theme for you guys to mod for, I would make it quite broad...For example, if I were to set the theme to "spooky/scary", there would be MANY interpretations for spooky/scary as it is all down to what the user's idea on scary...So there would never be one set kind of idea that you would have to mod for. One would just have to tap into their creative side and pull out something that is still within the theme, but is not what Mr Average Joe Shmoe would concoct himself.
I'd also like to ask, what kind of timeframe would people like to have for these competitions? Well, more specifically, option #2. Would it be a monhtly thing? Months can go by pretty quickly and it might be hard for people to finish their mods but then again they could still release afterwoods and plus there'd always be another comp the next month with a new theme to go after.
It's really hard to decide on a timeframe. I'd like to say about 2 weeks but not many can make a good mod in that short period of time. Then there's a month but that just seems too long to wait for a winner or to even see new mods anyways.
I was also wondering....this would only have to do with Halo2 xbox wouldn't it? There's also another problem.
I was also wondering....this would only have to do with Halo2 xbox wouldn't it? There's also another problem.

I don't mod any other platform. I'm only doing this because I want mor activity there. If you want to make a competition for other platforms, then I'd either tak it to the complaints and suggestions or convince me to help you out with it ;pkibito87 wrote:It's really hard to decide on a timeframe. I'd like to say about 2 weeks but not many can make a good mod in that short period of time. Then there's a month but that just seems too long to wait for a winner or to even see new mods anyways.
I was also wondering....this would only have to do with Halo2 xbox wouldn't it? There's also another problem.
What's the other problem?
- -Treetoad-
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Just the fact of how long they should be. Because I personally find a month to be too long but 2 weeks to be too little. 3 weeks is just odd. Don't get me wrong, I have absolutely no problem modding Halo2. I just wanted to make sure.ScottyGEE wrote:I don't mod any other platform. I'm only doing this because I want mor activity there. If you want to make a competition for other platforms, then I'd either tak it to the complaints and suggestions or convince me to help you out with it ;p
What's the other problem?
I still stand for option #2. Also, not everyone has the luxury of using a sp bsp in their mods. Some people can't get the programs to work for them or simply don't know how to use them. If that's the case, it would be unfair to some of the community. Even if we made the conversion and uploaded the map...not everyone would have the chance to use h2guerilla because the map was already rebuilt.

I think that the timeframe should be at least a month so that less skilled modders will have enough time to create mods good enough to enter into the competition. I just joinned recently, but I noticed that there has been a lack of new mods for a while. I think we should try to get as many people to enter the competition as possible so that there are new mods being released.
I gotta switch my vote to option #2. After reading everybody's comments, I think that we should have the choice of sp-mp conversion skin/theme. If someone cannot do a conversion, then they should be able to get it from the downloads section without any othr mod, just the player spawns fixed. Also, the competition should last for 3 months, with judging every 2 weeks, that way if you're a noob at modding/skinning, you'll have plenty of time.
Ah fudge, I can't get my pic to work. I need to llearn more BBCode. Eithier that or figure out a way to enable HTML.
HTML is disabled on this board. It's simple to add a picture. Just put [img]UrlGoesHere[/img].
HTML is disabled on this board. It's simple to add a picture. Just put [img]UrlGoesHere[/img].
- xheadshotmastax
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- xheadshotmastax
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- CCB_Jahrizzy
- Readers Club
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