Ai theory, look plz***Updated with new info that may do it!*

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.

Do you think this is the way?

Yes
4
57%
No
3
43%
 
Total votes: 7

akamasta





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Post by akamasta »

no opon studing hex of style's i see strings of types of commands...so it that can't change so that rules out it being skill-level dependent.
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xXxCocoFangxXx





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Post by xXxCocoFangxXx »

I doubt this will be the real way to do it.
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srchrisknight





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Post by srchrisknight »

this may nopt be the real way to do it, but it could help to understand it
akamasta





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Post by akamasta »

to tell you the truth i just want to get people into figuring out this. But I the evidence is clear, the way we must do this is by spawning chars which is was right now im trying to figure out.
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DeviousDave





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Post by DeviousDave »

I gaurentee you that this will be part of the 'real way'. You will have to have char and styl tags in you map and a scnr linking them (and possibly bsp). Now, weather the scripts are in the .xbe and the ability to do ai in multiplayer relies on that is another thing. It might take some serious reverse engineering to make ai in multiplayer work since scripts are not allowed in multiplayer.
akamasta





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Post by akamasta »

Yay i have some aproval! :D
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h





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Post by h »

I was just looking through the string table for triplicate (after trasferring over the marine hlmt and I saw a bunch of strings that appear to be commands such as:

Code: Select all

combat:rifle:taunt:var0
It has all kinds of commands!

pic:
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akamasta





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Post by akamasta »

try messing with them and switching a string with another and see what it does, like crouch with taunt and see if when you crouch you taunt...
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[users]jlddodger





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Post by [users]jlddodger »

Those strings represent all the the different Jmad animations, I am pretty sure. You can spawn bipds walking, but that is not AI persay. It's just the walking animation playing over and over again. I'm just saying that doing value swaps won't give you AI, just a bipd doing something over and over again if you are lucky.
srchrisknight





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Post by srchrisknight »

yea swiching those strings won't give u ai, but u can use combination of different strings to make ur bipd move around the level, for example if u give it a running motion in coag it will run straight into a wall and not stop. but if u change the landings to somthing like turn left (since it all walls in coag have a slope and u will fall) then it will turn and continue walking. however there is a theory that ai will be possible with jmad mods, theres a link in the tutorial section of halo 2 downloads
akamasta





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Post by akamasta »

i no that :wink: i just thought it would be cool..lol insteed of crouch you taunt
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