Safarri
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- Posts: 130
- Joined: Tue Apr 04, 2006 4:54 pm
it all dependens its pretty random, if they hit a corner or a rock, they could turn and run across the map, or they could run into eachother and that would switch things up, wat happens alot of times is they get stuck, in that case u could take a grunt movement (jump forward) and cjhange the bipds health to that of a grunts, then if it got stuck it would bash its own head in, and die. then it respawns wherever it started, but if you do that you can't have it turn.